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A jam submission

Mecha NuetroView game page

Will you save yourself or save them? - WIP
Submitted by unithrex — 8 minutes, 37 seconds before the deadline
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Mecha Nuetro's itch.io page

Results

CriteriaRankScore*Raw Score
Relevance to the theme#522.8284.000
Sensory#712.4043.400
Metroidvania#851.8382.600
Overall#862.0652.920
Enjoyment#881.9802.800
Execution#961.2731.800

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Theme interpretation and application
We chose Defective Side Effects. The abilities you gain cost your health to use. Use them carefully!

Team/Developer
unithrex, arpixels, basnih, The Arcane Composer, /<enan, Pierre-Henrí Nakache-Nel

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Comments

Submitted

the game has an interesting vibe, so good world design. I didnt like the harsh sound that plays every jump. it was fun to jump troug hthe levelsand get to places s fast as possible. Also took a while to understand that I needed to press shift to dash in the begining and open the gate. Also didn't like that i randomly died and i had no idea why. 

Developer

Thanks!
We are looking into the SFX balance currently.
The tutorial is getting a rewrite and it won't have a timer anymore so you'll be able to take your time to read it in the future.
We are making the UI much clearer also to show when you are about to die.

Submitted

Well... To echo the points of others, it's a bit confusing on how you handle your health. It seems like you need to be able to attack enemies to get overcharge, but if you have no enemies around, you just kinda die with no real solution. At least, none that I could find or get to work consistently. I also didn't really get to play much as after getting the hammer and making it to what seems to be a checkpoint, I ended up dying in the room beyond and proceeded to get soft locked. I respawned at the checkpoint without the suit or hammer and was physically unable to get back to grab either. I even tried deleting the .exe and pulling out a fresh one to see if that'd be enough to reset it, but no dice. Was still soft locked unfortunately. I don't where the save would be to hard delete it to try fixing this temporarily so I can explore a little more.

I will say the game looks cool and has some good music and sound effects, so I give you guys major props for that! Great job on making something rather unique, even if I do find it a little confusing.

Developer

Thanks for trying it out!

You have to keep the meter filled with energy, but empty or overfilling it will kill you. The health will be less confusing in the next update as we redid the UI to show this better.

I am really sorry about the checkpoint issue! It will be fixed in the next update. Until then, you can delete the save at "%APPDATA%\Godot\app_userdata\Crashed Mech\savegame.save"

Thank you for your kind words! 

Submitted

I love this - I have 2 things tho - Like ginger said, the health feels a little bit weird, I don't think the tutorial is clear enough on what it means because I couldn't figure out how to recharge it, and the other things is that sometimes the collisions were really weird and I'd just get stuck places.
Other than that tho this looks really good! Nice job

Developer

Would: "The atom bash extracts twice the energy used to destroy an enemy" be clearer or did you have something else in mind?

The intention was to have particles of energy fly to you from the dead enemy to make it clearer too but that will have to be in the next update.

Submitted

Maybe I missed it, but I couldn't see my health anywhere! I never knew how close I was to restarting. Otherwise, this game had the coolest sound design of any I've played so far. The bass guitar is awesome. Really impressed by your composer.

Developer

Yeah The Arcane Composer was absolutely cooking!


Your health is the circle energy meter around the reticle. I think I'll rewrite the tutorial to include that in the next update.

Thanks for playing!