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A jam submission

Kill SwitchView game page

MVM 32
Submitted by CaptainT17
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Kill Switch's itch.io page

Results

CriteriaRankScore*Raw Score
Execution#961.2731.800
Relevance to the theme#961.6972.400
Metroidvania#991.4142.000
Enjoyment#1031.1311.600
Overall#1041.3011.840
Sensory#1050.9901.400

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Theme interpretation and application
Controlled Side-effects, you control how much damage you deal/take to cater to your playstyle.

Team/Developer
CaptainT17

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Comments

Submitted

good job on finishing a game. Its obvious and very admirable that you created all the art by yourself, try to think a bit about color palettes and color theory when making assets, the contrast is a bit harsh. the movement and jumps also feel a little bit stiff, also the little enemies started floating over empty space at the end over my head, and they wee blocking my jump, which seemed like a little bug. Solid stepping stone for your future work!

Submitted

This is a really interesting concept and quite fun! The only thing I'd say is to use less saturated colors. Like the black of the ninja is superrr black which can kinda mess with color contrast

Submitted

It's a pretty interesting take on the theme. I like the ninja sprites and all of the animations seem to be decently fluid for enemies and player alike, so good there. The sprites of the ninja seem to be inconsistent in size, though. When you attack, dash, or jump, you kinda shrink down before enlarging back to your normal size for idle and run. Makes the player look a little wonky when that happens. It was kinda fun to play around with trying to be as strong as possible to see how much I could get away with, but it was hard to tell when I was making a successful attack on enemies sometimes. Some seemed to die in three hits, others in 6 and I couldn't tell you why. I eventually died to some robed guys and got locked out of the room when I respawned, unable to proceed further beyond there if there was in fact more.  I think the door might need to be re-opened on player death so that people can go back and try again without having to play through the whole game a second time just to have another crack at it. Still, good work on releasing a game! The concept is pretty neat.