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RPG Maker MV/MZ - Map Pixel Collision & Parallax Tile

Edit tile collision by pixel, move map props freely, and create parallax style maps directly in-game. · By vishi221

Setting custom collision when "parallax mapping", our maps are layer images.

A topic by Primitive Pixels Games created Jun 22, 2026 Views: 71 Replies: 2
Viewing posts 1 to 3

Hi there,

I've been playing around with your map pixel movement plugin and really like it, so I'm interested in buying your collision plugin to go with it, but I have a big question before hand. In my game we use 'parallax mapping' techniques for our level designs, using the PrimeParallax plugin to host image layers we make outside of the engine as our maps.
Your plugin seems to be focused around setting collision based on tiles used in the tilemap editor of the engine, but, would it be useful with our style of mapping?

Developer

Hi, I'm not sure about the compatibility with the PrimeParallax plugin. I just found out about PrimeParallax and am trying to find a download link (if it's free) to see if they can be compatible. If not, I will find a way, but currently, I have no idea how its plugin code is written. If it's a paid plugin, I'm afraid it won't be possible because it might violate their license

No worries, I'm having some luck with another plugin. I am loving your plugins! Keep up the amazing work!