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A jam submission

Dice & DestinyView game page

A roguelite built on every roll
Submitted by Foxglow Games (@FoxglowGames) — 41 seconds before the deadline
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Dice & Destiny's itch.io page

Results

CriteriaRankScore*Raw Score
Polish: How well put together the game is.#14.3334.333
Creativity: How well does it use the theme?#24.3334.333
Overall#33.9723.972
Gameplay: How enjoyable is it to play?#53.6673.667
Game Design: How easy it is to understand the gameplay#103.5563.556

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Resources Used
Free Assets on pixabay(will list all below the game, not enough time to type now, closes in under 1 minute sorry)

Gameplay Video Demo Link
http://I ran out of time, sorry...

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Comments

Submitted

Positives:
I'm impressed you managed to put a whole roguelike together in a week. 
I agree the visual and sound polish is up there. Characters are fun to watch walk around especially like how you made the player character's tail and head animate separately, gives the fox a lot of charm
I really liked collecting dice (especially weapons) and comparing which of them is an upgrade

Areas of improvements:
Block rolls. The way they work is a bit opaque. Didn't understand why I slot a dice in block roll but get a percentage in UI labels when it triggers.

Kiting being so much safer than melee design issue. As soon as I discovered a ranged dice I started abusing kiting enemies to previous rooms or circlestrafing. It took longer to kill things but it also guaranteed I wouldn't take damage. Agree with others' idea to give melee combat an active dodge or similar defensive ability to make it stronger. You could prevent kiting strategy from dominating as much by having enemies that shoot where they predict you'll be by the time their projectile reaches you, locking doors behind the player

Submitted (1 edit) (+1)

Man, this one hurt- ratings dont do justice to people like you. I wish you just put in a simple dodge. I love the idea and the effort is insane. I admit the enemies do have a rhythm, but still the movement feels very stiff. If only a dash for mobility! Respect dude, this is high art. And you polished the living shit out of this one, too.

Submitted (1 edit) (+1)

Found the idea of dice as magic sprites very interesting. I particularly liked the rain one.
Found level 2 onwards more engaging.
Maybe allow the player to throw away or convert lower level dice?
I think you got the skeleton frame for a very good game here.

Developer

Thanks! Yeah, I was planning to break down the dice to upgrade other dice, but I had to cut that out due to time.

Submitted(+1)

I love D&D and I love that you were able to make D&D a top-down shooter. I love the different items you can collect and how the items and stats impact your run. Great job :)

Submitted(+1)

This was really fun, Great work on all the different types of upgrades. I feel like the melee just needed a little bit more reach, because I found myself preferring spells in combat. But great work. I had a lot of fun!