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A jam submission

Imbrogliare Fortuna DemoView game page

reroll your destiny
Submitted by SecondEpoch8, Felipe von Montfort, Bits of Wisdom (@16bitsofwisdom) — 16 minutes, 15 seconds before the deadline
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Imbrogliare Fortuna Demo's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity: How well does it use the theme?#44.1254.375
Polish: How well put together the game is.#63.7714.000
Overall#73.6243.844
Gameplay: How enjoyable is it to play?#93.3003.500
Game Design: How easy it is to understand the gameplay#123.3003.500

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Resources Used
Everything was made by a team member.

Gameplay Video Demo Link
https://youtu.be/wCkBTgyxrGM

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Comments

Submitted

Love the idea of picking your battles and forcing rerolls and seeing your enemy do it as well.
Ended up losing 2 guys but still winning. Definitely got too greedy using up all my rerolls too early.
Some quality of life ideas if you end up pushing it further:

- Instant lowroll/Maxroll
Managed to get into situations where the combat rolls didn't matter and wish I could skip it (attacking a unit that has less HP left than I have dice to rolls or receiving such an attack). There could be a button on defense that says : Take max damage" and one on attack that says deal minimum damage or similar to skip ahead when a roll is pointless.

- Unit inspect QoL
I forgot which of my unit used what dice to attack, the "Attack" label could indicate it or clicking a unit could tell you more about their weapon. Also wish there was a way to tell how far units can attack before confirming a movement.

Developer(+1)

Hey Scruffy, thank you for your detailed review.  Those are some good QoL suggestions; I would like to point out one thing that's not well communicated in-game that might clarify the unit inspect issue.  The units do not have weapons per se.  The 4 stats that appear on the attacker and defender's cards - STR vs. DEF, DEX vs. EVA - determine the size & number of dice that get rolled.

The inability to see the enemy unit's RCH (reach) is a fair criticism and perhaps a future version of the UI addresses this flaw.

Submitted(+2)

I love these types of games. Its well polished and simple to pick up. The only recommendation I have is to increase the power of defense. Giving defense only a +2 means that it has less than 1/3 chance of blocking one die, which makes any strategy around defense difficult.

Developer(+1)

You're not the only person to say that and I agree.  Game balance is something seldom foundin the jam version of a game, I've found

Submitted(+2)

I liked this one. Gosh I would love a full game of this with abilities on other mechanics. I skipped the about section, and didn't know how to play at first, but I slowly figured it out. and once I got it figured out I thought that you guys have something really special here, and that you should consider exploring it further.

Developer

Thank you! We have some unfinished business, definitely. And the guys are amazing.