Play demo
Imbrogliare Fortuna Demo's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity: How well does it use the theme? | #4 | 4.125 | 4.375 |
| Polish: How well put together the game is. | #6 | 3.771 | 4.000 |
| Overall | #7 | 3.624 | 3.844 |
| Gameplay: How enjoyable is it to play? | #9 | 3.300 | 3.500 |
| Game Design: How easy it is to understand the gameplay | #12 | 3.300 | 3.500 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Resources Used
Everything was made by a team member.
Gameplay Video Demo Link
https://youtu.be/wCkBTgyxrGM
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Comments
Love the idea of picking your battles and forcing rerolls and seeing your enemy do it as well.
Ended up losing 2 guys but still winning. Definitely got too greedy using up all my rerolls too early.
Some quality of life ideas if you end up pushing it further:
- Instant lowroll/Maxroll
Managed to get into situations where the combat rolls didn't matter and wish I could skip it (attacking a unit that has less HP left than I have dice to rolls or receiving such an attack). There could be a button on defense that says : Take max damage" and one on attack that says deal minimum damage or similar to skip ahead when a roll is pointless.
- Unit inspect QoL
I forgot which of my unit used what dice to attack, the "Attack" label could indicate it or clicking a unit could tell you more about their weapon. Also wish there was a way to tell how far units can attack before confirming a movement.
Hey Scruffy, thank you for your detailed review. Those are some good QoL suggestions; I would like to point out one thing that's not well communicated in-game that might clarify the unit inspect issue. The units do not have weapons per se. The 4 stats that appear on the attacker and defender's cards - STR vs. DEF, DEX vs. EVA - determine the size & number of dice that get rolled.
The inability to see the enemy unit's RCH (reach) is a fair criticism and perhaps a future version of the UI addresses this flaw.
I love these types of games. Its well polished and simple to pick up. The only recommendation I have is to increase the power of defense. Giving defense only a +2 means that it has less than 1/3 chance of blocking one die, which makes any strategy around defense difficult.
You're not the only person to say that and I agree. Game balance is something seldom foundin the jam version of a game, I've found
I liked this one. Gosh I would love a full game of this with abilities on other mechanics. I skipped the about section, and didn't know how to play at first, but I slowly figured it out. and once I got it figured out I thought that you guys have something really special here, and that you should consider exploring it further.
Thank you! We have some unfinished business, definitely. And the guys are amazing.