While not necessarily my type of game with a low interaction, incremental, the VIBE of this game is stellar, with the scanlines aesthetic, nice art and fantastic music. That made it very easy for me to stick with it and grind through the rounds. Got up to 20 all stats. Would love to see this expanded with some mechanical challenges / opposition. Fantastic jam entry!
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MutantPlop's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Controls | #11 | 4.000 | 4.000 |
| Fun | #34 | 3.722 | 3.722 |
| Accessibility | #46 | 3.444 | 3.444 |
| Audio | #62 | 3.444 | 3.444 |
| Graphics | #71 | 3.722 | 3.722 |
| Overall | #76 | 3.389 | 3.389 |
| Theme | #177 | 2.667 | 2.667 |
| Originality | #178 | 2.722 | 2.722 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.6.3
Theme Interpretation
The game ties into the theme through Plop’s mutations, which act as upgrades that change his abilities and make him stronger over time.
Wildcards Used
Have stuff to buy in your game
Discord Username(s)
Doxus
GWJ Participation Level
5
Team Size
1
Generative AI Disclosure
Comments
Amazing artstyle! Maybe some enemys to avoid or defend against could be nice.
The collecting sfx gets tiring but other than that graphics are pretty solid and overall the experience is cool. Good job.
Really You Turned A Very Simple Things into a fully polished game i loved it
i have not many things to say so i would love it more if you add animation for the gems instead of just queue free it in a second but it's a really good game
and i will be happy if you tried my game
Cool little incremental game. One of my favourites genres. Incremental games are BASED :) It could do with some visual effects when collecting coins. As for the sound effects and soundtrack, they fit perfectly.
Ahhhh Nice Visuals And Audios , game looks polished well , i loved that... there wasn't any specific goal to keep me playing but i think it was a good mini-game. i Loved the effect u put on screen
I like how polished the game felt. The game loop ran well with no issues and the shader effect is nice too. As others have said, I think the game needed some type of 'goal' to encourage me to keep playing. Once I got enough pink gems to unlock the multi mutation, I did not have anything else motivating me to continue playing. Nice work :)
Thank you for playing!
Yeah, I could have added some enemies or something to motivate players to keep playing, but I think it works as a chill game, at least (?) hahah
I set a limit of 9999 for both upgrades prices and the number of Dunnos you can collect because the UI breaks with bigger numbers. But maybe if I could handle that, it would be more fun to watch the numbers and effects grow infinitely without enemies.
I really love the colorful, clean art style in the game! The core gameplay gives off great Agar.io vibes rolling around, collecting Gems, and upgrading your speed and size feels super smooth. However, right now it feels strictly like a progression loop rather than a full game. Because there are no enemies, hazards, or things to lose against, you’re just getting faster for the sake of getting faster. It’s a fantastic, addictive foundation that just needs some obstacles to give those upgrades a purpose!
This was one of the most entertaining games during the game jam. For me, it felt like a cozy open-world Pac-Man game. The graphics were good. If you ever decided to continue developing it, I think you could add some kind of obstacle or challenge factor, like enemies.
(Question: Does the alternating colors of the “GO!” text in the shop reference Teen Titans?)






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