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Testing needed, reply and I'll give advice towards your game.

A topic by memez6dev created 90 days ago Views: 198 Replies: 11
Viewing posts 1 to 6
Submitted

https://memez6.itch.io/storage

Submitted

great game, could benefit from consistency, mostly in art or font

bro i neeed you to give me advice for my game ๐Ÿ™๐Ÿ™๐Ÿ™๐Ÿ™

https://iamericqi.itch.io/soda-sentinel

Submitted

The art style is amazing, reminds me a lot Cut the Rope (as said in the description). The sound design is also great, but a little bit too loud.

Submitted

It is very good. Maybe implement a walkthrough tutorial. my game is https://tucker151.itch.io/socky

Please give me advice

Submitted

The implementation of the theme is good, and I really liked the enemy variation. I did find it a bit hard though, but maybe that is a skill issue.

Maybe more depth into gameplay, for example power-ups, utilities, etc.  

Submitted

It's tough-- I am not sure I really know what to do. But that is my fault.. I'm not sure if it is the window'd mode? My mouse keeps jumping in and out of the window.

The graphics are good. The art style is good. It just feels very overwhelming, control and content wise. Maybe just introduce one thing at a time? Instead of all at once? That first screen where everything is labelled for example. Maybe have it so each one reveals itself as you press spacebar, so you look at each one?

[My testing thread:]
/jam/theveryseriousjuniperdevgamejam/topic/6524092/my-very-first-...

[My game:]
https://spaghetti-software.itch.io/spin-the-wind

Here is my game; some people were complaining about the controls and I spent some time cleaning it up. If you see anything else to add/change. 

Submitted

Although the art style is simple, it really benefits the game I believe. The gameplay was fun, and the controls didn't seem to bother me. Only problems were maybe font, it kinda looked more modern than the setting of the game, but that's my opinion.

Submitted

Hi memez6dev, I checked your game "Storage" out. 

Art style and music are nice, i do not mind that it is not super consistent. 

What tripped me up is all the different mechanics, i was just uncertain what to do and how. 

I know from experience that this kind of feedback is frustrating, i am sorry :)

Maybe you could introduce the mechanics in a 5 step tutorial, so that it is easier to understand how to 

do it. I know that you attached explanations at the beginning, but i am uncertain if many people will read all that.

If it would be more interactive, people will not give up as easily. 


For example, you could have  a first level with just 3 players, then work your way up to a whole room of people. 

While i am writing this, i am still listening to the music, really good soundtrack :) 

Looking forward to your submission, i will most likely not do playtesting, but if i do, i will let you know!

Submitted

Thank you! There is going to be a walkthrough tutorial to make the introduction of mechanics easier.

Submitted (1 edit)

Really fun, but idk about spin2win and also quite hard to get the imposter (the 3rd power-up does not work by the way) Good game idea as well. My game: https://aajedi.itch.io/180/

Submitted

I liked the art, however, the platforming felt kinda static and janky. The game mechanics were fun, although I got stuck in the red/blue blocks sometimes.

Submitted

Thanks for your opinion if you get stuck in red/blue blocks you can press "F" again (in my experience)