It is very good. Maybe implement a walkthrough tutorial. my game is https://tucker151.itch.io/socky
Please give me advice
It's tough-- I am not sure I really know what to do. But that is my fault.. I'm not sure if it is the window'd mode? My mouse keeps jumping in and out of the window.
The graphics are good. The art style is good. It just feels very overwhelming, control and content wise. Maybe just introduce one thing at a time? Instead of all at once? That first screen where everything is labelled for example. Maybe have it so each one reveals itself as you press spacebar, so you look at each one?
[My testing thread:]
/jam/theveryseriousjuniperdevgamejam/topic/6524092/my-very-first-...
[My game:]
https://spaghetti-software.itch.io/spin-the-wind
Here is my game; some people were complaining about the controls and I spent some time cleaning it up. If you see anything else to add/change.
Hi memez6dev, I checked your game "Storage" out.
Art style and music are nice, i do not mind that it is not super consistent.
What tripped me up is all the different mechanics, i was just uncertain what to do and how.
I know from experience that this kind of feedback is frustrating, i am sorry :)
Maybe you could introduce the mechanics in a 5 step tutorial, so that it is easier to understand how to
do it. I know that you attached explanations at the beginning, but i am uncertain if many people will read all that.
If it would be more interactive, people will not give up as easily.
For example, you could have a first level with just 3 players, then work your way up to a whole room of people.
While i am writing this, i am still listening to the music, really good soundtrack :)
Looking forward to your submission, i will most likely not do playtesting, but if i do, i will let you know!
Really fun, but idk about spin2win and also quite hard to get the imposter (the 3rd power-up does not work by the way) Good game idea as well. My game: https://aajedi.itch.io/180/