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A Burglar at the Beach's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| How well does the game fit the themes? | #4 | 4.197 | 4.267 |
| Visuals | #7 | 3.673 | 3.733 |
| Gameplay | #9 | 3.082 | 3.133 |
| How do you rate the game overall (you can consider fun, dev time, etc.)? | #10 | 3.279 | 3.333 |
| Audio | #18 | 2.623 | 2.667 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
4hours 15minutes
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Comments
Got carried away by a seagull 10/10
Nice work! I did a quick recording of my playthrough in case it's helpful to watch: A Burglar at the Beach by Mega-E | Cap Recording
I had fun trying to steal all the things and sell them, I also really like the art style and color palette you went with. I also really liked the sound effects, especially the being spotted 'oi' 😆
It took me a while to understand that I needed to go behind the rock to be safe from the seagull, and with it on the opposite side of the map, I found it really difficult to go between collecting bags and fearing for my life. I also had a few instances where I was running a bag to the shop, and someone spawned right in front of me for an instant loss.
I think this is a solid foundation for a game, and could be fun to play around with some of the difficulty tweaks. Some ideas like having more rocks available across the map, having a way to show how far from the seagull spawning once the exclamation point is shown, or being able to drop your held item if you have a 'uh oh I'm not going to make that' feeling when trying to bring stolen items to the shop.
Overall a really cool game, well done!
I liked the color palette a lot. Interesting take on the theme. Good job :)
Great visuals, and good take on theme. Nice entry.
Thank you ! :)
Great idea with lots of potential. I’m imagining different levels with the beach goers locations hard coded and a few more stones! I love the idea of the little crab going for the beach goers belongings! It feels always nice if I can play the bad guy. I could never really make it to sell a wallet, the humans always got me first for some reason and I tried a few times.
Great core loop! I wish it had more levels and was easier for me.
Oh that s strange, the mecanic happens when you step on a human or if his awakeness bar is full. Did those happen or is it a bug? I won t be able to correct it in time but I'm glad you enjoyed it :)
I think my mistake was I didn’t stop moving in order to decrease the cooldown. Now I found out!
Found this too confusing. Even if I managed to lug a stolen bag over to the buyer, a seagull would snipe me from across the screen.
Yesss you have to be careful of the seagulls, they come with warnings, that i tested out and that are sufficient to sell a bag and return but not too long so that if you were too greedy, they would get you.
Nice work! With more time, it would be great to have even more visuals (glowing border etc.) to indicate you are close to being found out, and same with the seagull appearing. I would love to also be able to drop a bag so I can get under cover and not have enough time to go sell -> rock :P Fun times!
Yeahh i wished i could work more on the visuals but i was already past 3h. And for the fact that you re not able to drop the bag, that s normal, i didn t do it to make it harder :). But im happy you liked the concept
Unique take! Looks neat aswell. The only thing I found annoying is the seagulls. I get it that there is indicator but you still dont know where they are coming from and I cant really run from them to not wake up people. Might be might skill issue tough. Beside that very good game. GGs
Yes the seagulls are made to make it impossible to live if you don t hide under the rock. But thank you for the feedback!