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BioRad's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #4 | 1.633 | 2.000 |
| Theme | #4 | 2.449 | 3.000 |
| Originality | #4 | 1.633 | 2.000 |
| Gameplay/Design | #4 | 1.633 | 2.000 |
| Overall | #4 | 1.837 | 2.250 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your entry fit the theme?
You are a robot that was damaged and now constantly bleeds energy and is under pressure to kill so that it can survive.
What would you like feedback on?
everything. the more the better
What assets did you use (if any)?
the whole soundtrack is from xonotic, the leg model (technicality it was a full body but i cut of the leg and made it a whole new enemy) from VMgershom on schechfab. the kidneys, arms, brains and all of the guns are from poly pizza, also the font is from cooltext.com and all of the sound effects are from youtube the rest i made myself.
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Comments
Congratulations on your first game!
If you want to work on the game further, I’d suggest looking at the difficulty and feedback (or “juice”).
For difficulty, I’d lower the enemy health and make the first levels bigger. Otherwise it’s too easy to fall off while running away from enemies, and the enemies take quite a while to kill. Balancing a game takes a lot of time which you don’t really have in a jam, so it might make sense to incline towards making the game easy.
For feedback, since this is a shooter, the most important part is, well, shooting. A damage flash would go a long way to show whether the enemy has been hit - otherwise it’s hard to understand whether I have missed. An indication of receiving damage would also help.
Making a working game (I wouldn’t call it “extremely broken”) in just two days is very hard, so great job!
thanks for the advice. definitely will consider it going forward. some of what you recommend i was already going to implement(the damage effects) its just that i over scoped so much that i barely had time to add dying. but if you will follow this project you will definitely see most if not all of your recommendations making it in. already fixed most of the game braking bugs and probably will push out a build tomorrow. once again thanks for the comment