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Pity's Pit's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #28 | 4.062 | 4.062 |
| Accessibility | #32 | 3.562 | 3.562 |
| Controls | #53 | 3.625 | 3.625 |
| Overall | #58 | 3.509 | 3.509 |
| Audio | #72 | 3.375 | 3.375 |
| Fun | #76 | 3.375 | 3.375 |
| Graphics | #110 | 3.438 | 3.438 |
| Originality | #127 | 3.125 | 3.125 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.6
Theme Interpretation
You can choose to mutate or not on level up
Wildcards Used
Checkout
Have stuff to buy in your game
GWJ Participation Level
1
Team Size
1
Generative AI Disclosure
I confirm that this jam entry does not contain any AI-generated content
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Comments
I like the art shown during the endings.
Cool idea! At first I was confused by the movement speed thing, but then I got the other endings and I think the game gets its concept across in making the un-upgraded run the most fun AND the most difficult. That seems like a tough needle to thread, but you got it. Nice job!
Thank you so much!
Love the art and music, they fit well with each other. I am not sure why I was slowed down, i guess its a challenge factor and it actually amde the game more difficult and fun imo. Fun game!
Thank you! You get slowed the more mutations you pick up, so if you dont pick any mutations you stay at the same speed :)
Nice game! I spam click rather than click and hold for some reason, which meant that whenever the mutation screen opened, I was caught by surprise and had already clicked on the mutation before I could even read it. I think if the mutations selection screen was not a confirm on selection, but instead select the mutation and then click a confirm button elsewhere, it could be more playable for numpties like me. Otherwise, good stuff!
Thank you for the feedback! I'll keep that in mind for a post jam build :D
Pretty fun. Are you supposed to get progressively slower as the game goes on?
Only if you pick up the mutations, otherwise your speed stays the same :)
Honestly kinda rad having the game balanced around completing it without any mutations. Getting the extreme endings (best / bad) was all about compromising to make your play style work. Really cool concept and execution.
I did run into a few bugs here and there though, particularly with combining some mutations and some shield mutations sometimes turning the shield on? I also don't particularly think it makes sense to unlock shield mutations before you're supposed to have one.
Very fun entry though, good job.
Thank you for the feedback, i'll fix those for a post jam version :)
Also, I'm glad you managed to get more than one ending! Thanks for playing!
Really fun seeing the character change forms each mutation you take, and some cool ideas on risking taking another mutation vs. passing up on the mutation. It would have been interesting to maybe have some mutations affect your character's speed in a positive way, but I did have to change my playstyle a bit as I kept choosing mutations - had to kill the enemies closer so my slow booty could reach the drops!
Fun concept!
The game is really good, the only problem I had was with the balance - I got +400% attack speed from the first mutation, and I didn't need to mutate anymore. Later, I had so much health that I couldn't even see the number of mutations, and my movement speed was around 2 pixels per second. But I still enjoyed the game.
A simple and ordinary game. Fun to play, nothing to complain about.
Very cool narrative options, I love the slow realisation that you're turning into one of them. Simple gameplay but effective, and beautiful music to sell the story too. Well done!
Thank you!! Happy you noticed the transformation :D
I like the gameplay its simple but mindlessly satisfying. I got a left shot and right shot but my right shot didnt work .
I enjoyed the game loop