Such a cool game feels really complete!
Play game
...And That's How I Did It!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #7 | 4.583 | 4.583 |
| Audio | #10 | 4.083 | 4.083 |
| Overall | #10 | 4.069 | 4.069 |
| Art | #16 | 4.583 | 4.583 |
| Polish | #25 | 4.083 | 4.083 |
| Limitation | #30 | 3.750 | 3.750 |
| Gameplay | #84 | 3.333 | 3.333 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Amazingly polished experience! Unfortunately, I struggled to understand the controls, spent 2 minutes trying to use the mouse instead of WASD. Maybe a clearer explanation of the controls could help.
I DID IT! PLAYED ALL DAY LONG AND I WON!!
I wouldn't be mad if I bought this game, I loved the puzzle mechanic to it, I drew diagrams on papers, took a lot of notes, made my opinions on who could be trusted and who couldn't step by step, that was AMAZING.
For me this is one of the strong strong contestant of the jam, and based of your ratings, probably the most underrated. The art style is gorgeous, chara design is really coherent and fun, with a lot of personality to it.
Now on my notes, I would've made the rode minigame easier, or faster at least. And for most of the fish I loved how clues bounced on each others, but some felt a bit based on random try (like the clownfish for exemple) Couldve been cool if you could beat the game without ever relying on random guessing. (I don't think I got the clue to use especially the trap for the clownfish, I got clues to go to the shallow reef though)
Also I would've love if you could see a pattern in lying habits, like "this one lies on fish he didnt caught to cover themself" "this one misdirect on fish they got only, but you can caught them speculating on fish they didht caught yet", "this one is a bad liar so if they caught a fish and say "I think" "I should" "maybe", then I shouldn't listen to them, but otherwise I can", etc etc
at the end of the day, I didnt spot any full proof pattern I could rely on, everytime I though I found one, the next fish proved me wrong on my guessing, not a big deal but I didnt felt as reward for my thinking and investigating that I could've.
Anyway I'm nit-picking here! I had a blast! I love games where devs choose to trust the player and let them play and figure things out, it feels so good!
one of the game's GD here!
just logged into my personal account to answer this comment with some inside info!! There's was actually going to be a pattern in their lies lol I don't know when, but we kinda discarded this idea, but i'm glad you brought it up, because it might have been a game changer, we'll def look into it again when voting period ends!
again, so glad you enjoyed! and tysm for the feedback :D
Very cool game! I'm surprised at how well all the mechanics slot together with how big the scope is. Even without the lies, the instructions are very incomplete and vague though. Took me so long to get my first unique fish, and that was while trying to find a completely different one haha. Might just be a skill issue tho.
I made a game around fishing as well, but the overall feel of this is so much more polished. Good work folks.
Great art and presentation! The fishing mechanic was a bit underwhelming from the few times I tried, it looks like there is a lot of content to explore though. Nicely polished, well done.
The art is lovely, the UI was really well set up, and the fishing mechanic was fun!








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