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Playtesting - Kings Clock

A topic by nik created Jun 26, 2026 Views: 216 Replies: 7
Viewing posts 1 to 3
Submitted (1 edit)

Hello everyone,

I would greatly appreciate some play testing, of course I would be willing to return the favour, drop your games and I will give them a go!

Here is mine: https://nikolasdevyt.itch.io/kings-clock

Submitted

Hi! Congratulations! Great game, very elaborate,  I have never played a card game like this so I will need some time to get into it. What i can already tell: gamefeel, graphics, sound: very satisfying! 

Have you considered making it mobile browser friendly? If I am not mistaken, all you need is a spin button, placing card works great already on my phone! A bit small of course, but playable.

I could imagine posting some screenshots on your game page with explanations (step 1, 2, 3, spin, etc) could encourage people to try it who are not willing to read explanations (seems to be the case quite often 🫣😅)

If you like, you can check out my game:

https://chillzombie.itch.io/survive-a-game-jam

Submitted (2 edits)

I just played for almost an hour 🫣 Pleaaase tell us more about how to play, i tried and tried but could not get past 13 kings. I hope i am not by far your dumbest player and everybody else gets it right away 😅

Edit: Ok, i FINALLY got it! Such a great game, i played for three hours!

When i got to the billions, it started to get  a bit grindy. You could consider awarding extra money for surpassing the level goal to accelerate the endgame. But once again: Great job!

Submitted

Thanks for putting in so much time!! Makes me so happy to hear someone had fun!

Submitted

Thanks for your feedback, yeah I might add phone support if I have time! Ill check out your game now!

Submitted

Ahh, phone support would be the cherry on top! 😅

Submitted

I played about 5 rounds of your game, so take this review with a pinch of salt as there may be some features I'm missing or aren't too familiar with.

I like the main mechanic you have implemented here. It wasn't too complicated, which made it easy to pick up and get used to, while also having enough going on to make it interesting. The epiphany I felt each time I noticed a combination that worked, before going on to use it and score big always felt very satisfying. The sound effects suit the game very well, although the MULT sound effect does sound slightly like you're being penalising even though it's a good thing. I also like the visuals. They don't overwhelm the player at all while still looking pleasant. The background reminds me of Earthbound. I don't know if it's intentional, but I like it.

One piece of advice I have is to shorten the game. Again, I've only played 5 rounds, but I was only ever able to get up to 14 kings maximum out of 52, and always lost at the level where you need to score 256,000. I think maybe reducing the cost of the cards or increasing the money you get for each card left in the deck would help to make beating the game more manageable. Although, maybe you want this game to feel more tense when you get further towards the end, in which maybe you could ignore that criticism.

I also think the card on the top left that explains the mechanics at the start could have been a bit bigger (or at least the text beneath), otherwise players could accidentally miss what it has to say completely.

Other than that, this is a very good game. I'll definitely come back to playing this to see if I can get any further. Keep it up!

If you want to play my submission, here it is.

https://furiouswoodpecker.itch.io/tale-of-the-spinning-snail

Submitted

Thanks for play testing! Thank for the feedback I'll try think of some ways to implement it before the jam closes and let you know when it is updated! Ill check out your game now!