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Lynchen Streets of madness's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Controls | #169 | 2.687 | 3.800 |
| Accessibility | #194 | 2.404 | 3.400 |
| Fun | #205 | 2.263 | 3.200 |
| Audio | #213 | 1.838 | 2.600 |
| Overall | #240 | 2.020 | 2.857 |
| Theme | #241 | 1.980 | 2.800 |
| Originality | #257 | 1.697 | 2.400 |
| Graphics | #268 | 1.273 | 1.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.6.3
Theme Interpretation
Mechanics in game upgrade player by collecting enemy parts an mutate statistics to your advantage or not
GWJ Participation Level
first time
Team Size
1
Generative AI Disclosure
I confirm that this jam entry does not contain any AI-generated content
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Comments
Pretty fun game, the only feedback i have is that it lacks a health indicator of any sort, you can only see the bonus health, so you never know how many hits you can still tank. Overall, pretty good game for your first jam tho.
congrats on your first godotwildjam! there's obviously room for improvement and polishing but for a first jam this was really nice and fun!
i'm guessing the bonuses are random? i could never get my bonus fire rate to go over zero, which forced me to run around a lot!
another thing i would've enjoyed is a little context? what's going on, who's Lynchen (or what's Lynchen? where's?), why are all these clones trying to catch us? hehe, still, very nice!
This game has all the gameplay and logic to make for a great twin-stick shooter or survivors-like. It only needs a little polish on the assets, other than that I enjoyed it. Nice one!
i loved the game
it is really good but i have some feedbacks:
Nearest Mipmap
Thanks for your effort you made a great game and you haven't to make all my feedbacks it's jut to help
i would love you try my gam
Thanks for the feedback.
It looks like I might have missed something with the timer. I also could have written the instructions a bit better and placed them more clearly.Still, I'm glad you enjoyed the game.
I would say in terms of gameplay having a rolling mechanic would help it tremendously so you can run away when they surround you and you are not screwed. the mutation points did not feel that much of a help also some feedback on the shooting would be nice and some sounds as well what else if you can hold down the mouse button to shoot it would be also nice. I liked the music and the map some polish and this would be pretty fun good job
Thanks for the feedback.
I hadn't considered implementing a rolling mechanic, which likely would have been useful here. While I attempted to design the mutation system to handle these situations, it has proven quite difficult to balance effectively.