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A jam submission

GRAVITYView game page

GameJam_Project [FR/EN]
Submitted by FoumilStudio™ — 12 hours, 32 minutes before the deadline
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GRAVITY's itch.io page

Results

CriteriaRankScore*Raw Score
Polish#14.0004.000
Theme Use#14.1674.167
Creativity#24.0004.000
Overall#23.9173.917
Fun#43.5003.500

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What rule does your game break?
In Gravity, your only power is to *flip gravity* : floor ⇄ ceiling, in a heartbeat.
No jump — just you, momentum, and a world that tips over whenever you decide.
A precision platformer built for the **Broken Rules Jam**.

How does your game use the theme?
Jumping become gravity control.

Controls
🇬🇧 **Controls**
- *Mobile*: on-screen buttons — Left / Right, **FLIP** (gravity), **DASH**, **GRAB** (ladder).
- *PC*: A/D or ←/→ to move · **Space** = Flip · **Shift** = Dash · **K** = Grab · Up/Down to climb.

🇨🇵 **Contrôles**
- *Mobile* : boutons à l'écran — Gauche / Droite, **FLIP** (gravité), **DASH**, **GRAB** (échelle).
- *PC* : Q/D ou ←/→ pour bouger · **Espace** = Flip · **Maj** = Dash · **K** = Grab · Haut/Bas pour grimper.

Engine Used
Single HTML edited on SPCK Editor Mobile (Android)

Credits
### Crédits / Credits :
Moteur : HTML5 Canvas, ES5, 0 dépendance
· Assets : muchopixels, Craftpix
· Images : Gemini (Nano Banana)
· FX : untiedgames (Super Pixel Effects)
· Police : BoldPixels (CC BY-SA 4.0)
· SFX : Pixabay
· Musique from Celeste
· Inspirations : VVVVVV, Celeste
· Code : Claude (Anthropic)
· Studio : **FoumilStudio™**.

Team Members
Me

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Comments

Submitted

That was a really nice game with a great concept and fun mechanics! The game was difficult but fun at the same time. The game feels complete, and the instructions were easy to understand. You can even create your own maps and choose different outfits!

One small issue I noticed was that the background music gradually became louder and louder and started to overpower the sound effects, so I had to lower the volume. Other than that, I had a great time playing. Thank you for making this game!

Submitted(+1)

Trop bien ce jeu!

Developer

Merci beaucoup bg !

Submitted (2 edits) (+1)

Cool concept! It took me a long time to get through level 2 but I finally started to get the hang of it. But then level 3 was way too unforgiving with the very tiny landing area on the top surface. The timing of moving and dashing is quite difficult to get right. It might be nice to start out with easier levels and gradually increase difficulty (or I just suck at this game :D )

One thing that also messed me up was that the moving platforms seemed to be one-way only, which was counter intuitive -- I expected that I'd be able to land on either side of that platform.

I appreciate the heart you added in level 2 -- I needed it many times. If you take the game idea further, it might be nice to also have a special star item that makes the player invincible for a short time.

Developer (4 edits) (+1)

Hello ! Thank you for all  the feedback !

I admit I struggled to balance the difficulty of the different levels—and even to design them in the first place (lol).

I’m going to rework the levels to make the progression more gradual and consistent, and I’ll add temporary invincibility at the start, as well as a new star-shaped item. 

As for the platforms—yes, I realized that later and put it on the back burner, but I definitely plan to rework them too..

If you have any other ideas, please feel free to share them ! =) 


[ADDENDA 27/06/2026 - 5:00 AM : FEATURES FIXED + FRUIT COLLECT] 

Submitted

Ooh, I just tried your update! Great job to implement those suggestions so quickly.  The other thing I thought of was that it would be nice to be able to change gravity in mid air