Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Looking for honest feedback on my surreal action-adventure

A topic by SokunS created 39 days ago Views: 68 Replies: 2
Viewing posts 1 to 3

Hi!

I've been working on a surreal third-person action adventure called RockConcert.

The demo is around 30–40 minutes long, but even feedback from the first 15 minutes would be incredibly helpful.

I'm mainly looking for feedback on:

  • Is the atmosphere interesting?
  • Is the beginning engaging?
  • Is it clear what the player should do?
  • Does the combat feel worth expanding?

I'm especially interested in honest criticism rather than compliments.

https://sokuns.itch.io/rockconcert

Thank You!

(+1)

Took a look at your game! Apologies for the audio mismatch between game volume and my volume, it didn't sound like that to me when I was playing. It was at a good volume 

Thank you so much! I have to say, I absolutely loved your energy! 😄

I can already see where I messed up. There's a bug that allows the cutscene to play even if the player doesn't have the noodles in their inventory.

If you'd like to give it another try, lock on to an enemy with the middle mouse button and dash with Ctrl. (You can only dash while locked on.)

I'll definitely fix this in the next iteration. Thanks again for taking the time to play and record your experience!

Also, almost all of the art is made by me. I do use some free assets, but I heavily modify them to fit the game's world and style.

You also mentioned things like the camera and the main character. I'll definitely think about those. I'm trying to make every asset tell a small story and contribute to a larger one. Most players probably won't consciously notice that, but it's still something that's very important to me.