Play game
Ruins in Reverse (Broken Rules Jam)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Polish | #1 | 4.000 | 4.000 |
| Theme Use | #1 | 4.167 | 4.167 |
| Creativity | #2 | 4.000 | 4.000 |
| Overall | #2 | 3.917 | 3.917 |
| Fun | #4 | 3.500 | 3.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What rule does your game break?
In platformers, players typically progress forward through levels with increasing difficulty, while collecting coins.
How does your game use the theme?
In this game, the player works backwards through the levels in decreasing difficulty, while restoring the ruined levels.
Controls
Movement: WASD / Arrow Keys / Controller Left Stick / D-Pad
Jump: X, K, Controller Bottom Button
Repair: Z, J, Controller Left/Right Button
Engine Used
Godot
Credits
Artwork
-----------
CraftPix - Medieval Ruins: https://craftpix.net/freebies/free-medieval-ruins-cartoon-2d-tileset/
CraftPix - Golem 1: https://craftpix.net/freebies/free-golems-chibi-2d-game-sprites/
CraftPix - Smoke Effects: https://craftpix.net/freebies/free-cartoon-smoke-effects-asset-pack/
Programming: Philip Davis (pdw3)
Shader: https://godotshaders.com/author/hexagonnico/
Font: https://trizg.itch.io/normal-pixel-font
Audio
--------
https://freesound.org/s/511485/ -- License: Creative Commons 0
https://freesound.org/s/844398/ -- License: Creative Commons 0
https://freesound.org/s/387834/ -- License: Creative Commons 0
https://freesound.org/s/76376/ -- License: Attribution 3.0
https://freesound.org/s/270333/ -- License: Attribution 4.0
Playtesting: Morgan & Carter
Team Members
pdw3 - Concept, programming, sprite editing, SFX editing, "graphic design" (cough)
Leave a comment
Log in with itch.io to leave a comment.





Comments
This is an interesting take on the theme. I enjoyed the art style and SFX but the controls were a little frustrating. It took me awhile to get to the second level with all the falling and restarts. I love the idea of fixing a dungeon after a player has wrecked it though. I also liked the way you made the levels start at the exit and end at the "start."
Yeah... it was a risky design choice to put the hardest level first. I think that's going to cost me in the jam voting. Here's another hint: you can actually jump from the exit platform to the start platform.
Thanks for playing!
I really like the worldbuilding you've already managed to fit into such a short game, and I think the concept is really interesting! The graphics and sound work blended really well together.
I just had a hard time figuring out how the ladders work on the first level until i read your hint XD. Great job!
Thanks for playing! Yeah, I have a tricky time with the ladder too :D
cool little game! The art, sounds is top notch, and its easy to grasp.