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A jam submission

911 DungeonsView game page

Heal the Dungeon, game jam
Submitted by sul — 40 minutes, 18 seconds before the deadline
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911 Dungeons's itch.io page

Results

CriteriaRankScore*Raw Score
Theme Use#43.8333.833
Creativity#53.8333.833
Polish#63.6673.667
Overall#63.5833.583
Fun#83.0003.000

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What rule does your game break?
you are a doctor on 911 call to save the dungeon monsters

How does your game use the theme?
you heal instead of killing

Controls
arrows/wasd and spacebar

Engine Used
godot

Credits
see page

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Comments

Submitted(+1)

This was a fun take on the theme, I really loved the concept. The writing was pretty funny too. The movement is too fast imo though. It feels like you're sprinting when it looks like you're walking and it was so fast it gave me a little motion sickness.

Developer

Thanks for the review! Yes the doctor looks like its floaring haha ill fix that later

Submitted(+1)

I liked the concept of the game and how you managed to make it feel complete with having the monsters beat up the hero at the end XD. 

The controls were easy to pick up. It was fun of having to talk and find different items for different monsters and them sometimes giving you items in return too. 

The graphics and sound really blend well together and created the atmosphere. Thank you for sharing the game!

Submitted(+1)

Great work! I really enjoyed your game. The player movement speed and controls are perfect. It was nice to navigate through the maze and not have to worry about being attacked... It's like a cozy game or something. :D

Great detail with blood splatters all over the place. I loved the dialog you wrote for the injured. I liked the puzzle aspect of needing to find certain things to heal different monsters... and them sometimes giving you something. I was able to finish the game without healing everyone and that drives me crazy as a completionist LOL.

I also loved that you had some monsters beating up on the hero at the end... with audio to match. Very clever!

I didn't use the yes/no mechanic at all (I always answered Yes)... but perhaps saying No would have let me strategically heal more injured... or do things in a different order.

Developer

Thanks for the thorough review!