The main mechanic works really well, I struggled really hard with the rainbow nodes though, but that's a skill issue
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Spin-phibian's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #217 | 3.955 | 3.955 |
| Creativity & Theme | #296 | 4.091 | 4.091 |
| Overall | #679 | 3.564 | 3.564 |
| Seriousness | #896 | 3.545 | 3.545 |
| Audio | #1224 | 3.000 | 3.000 |
| Visuals | #1363 | 3.227 | 3.227 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Really cute and well done! I finished it and then, after I saw the leaderboard i finished it again to get a better time (probably i'm going to try it again lol). Great job!
The frog is so cute. I enjoyed the game play and I can see so much potential. The mechanic is well done! I would focus on the level design to guide the player to be comfortable with the control. Also making sure to give the player more control might be a good idea. Maybe the player can control the length of the frog tongue which mean losing power of the throw but gaining more control 🤔.
Thanks for rating! Glad you enjoyed the game :D
Definitely some interesting ideas there, we might consider something like that in the future. I think level design probably could have been improved - we spent a lot of time on the art and mechanics, and only created the levels in the final day of the jam, so some better time management might have helped!
The idea is phenomenal, but the physics can be a bit unpredictable and glitchy. I'd also make it so you don't have to aim at a peg to grab it, the frog should just grab the closest peg when a button is pressed (as long as any peg is in the range). The range should be more clearly designed, I tried to beat my score but got frustrated when I wasn't sure if I can grab a peg or no. Anyway, phenomenal game idea with some issues worth fixing, still one of my favourite ones I've tried in a while!
I really enjoyed this most. I finally escaped the land of seriousness. I liked the different anchor point, it gave the game a unique flavor. The precision platforming was good, a little flexibility without being too punishing. Gives me slight Celeste vibes. Good job.
Fun game, reminds me of rage games. I enjoyed spinning my way to the end.
This game is really fun, it deserves more ratings! I enjoyed swinging around the levels once I got the hang of the movement and the anchor types were very creative. I did find the instantaneous increase in speed (especially when grabbing while close to an anchor point) a bit unsatisfying, I wish the speed change was smoother so I could chain things in a more natural and flowy way.
Side note, I saw you left a comment on the "share someone else’s game" thread and mentioned both music and soundtracks. I thought you might like our game if you want to give it a go (no pressure though). It has in-house music, a sort of cozy and atmospheric feel and a mechanic similar to Reels Lucky (which I also enjoyed).
This was a really polished and fun movement game. The swinging mechanic felt great once I got used to it, and the visuals were really nice. It has a high skill ceiling, but in a good way, and the movement feels satisfying when you start chaining swings together.
My main feedback is that needing to hover the cursor over the anchor points and click can feel a bit tricky, especially on a trackpad or when moving quickly. A keyboard option for swinging, like Shift, or a slightly more forgiving anchor detection area could make it feel smoother. Overall though, this was a clean and well-made entry with really fun movement.
This game is amazing! I realy liked the swinging and the game was overall very polished. My only critique would be having to hold your cursor over the points left click to swing. It can be quite tricky, especially on mousepad, to do, and it would be nice if you could use something like shift to swing
This game is amazing! I realy liked the swinging and the game was overall very polished. My only critique would be having to hold your cursor over the points left click to swing. It can be quite tricky, especially on mousepad, to do, and it would be nice if you could use something like shift to swing
Had Fun the swing mechanism is good and the visuals are beautiful but I couldn’t figure out how to pass that wall where the stair is a lot higher then the frog can jump maybe I as missing some more gameplay behind that wall but I will figure that out, nice try!







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