Hi,
I would like some feedback for this game I made in Unreal Engine.
https://kuboid-studio.itch.io/a-path-to-the-coulds
About the game :
This is a building and exploration game where you need to collect items (logs, stones, and ropes) to build structures like bridges or elevators to progress through the level. What makes it unique (I hope) is that the structures can be used for more things than their normal utility. After building the structures, you need to grab your glider and carry it to the checkpoints. There are 3 checkpoints and 2 major obstacles for now.
Please let me know if the mechanics make sense, if the goals are clear, or if anything feels too frustrating.
Thank you in advance.