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CogSwing's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #1353 | 3.029 | 3.778 |
| Audio | #2179 | 2.316 | 2.889 |
| Creativity & Theme | #2272 | 2.673 | 3.333 |
| Overall | #2354 | 2.494 | 3.111 |
| Visuals | #2520 | 2.316 | 2.889 |
| Seriousness | #3005 | 2.138 | 2.667 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Other/Custom
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Comments
Was a bit hard to get a hang of but after a few quick losses made it to 151m. Very nice use of the theme and looks like it could be a good rage-baiting game like "Getting over it". But the art style could be a bit more uniform and cohesive. Certainly deserves more ratings considering I found it in the least rated games list.
simple yet very challenging i reached 38 meters after a lot of effort great job
Ok this game was feeling like the best i had played yet, the game was fun but simple and i could see myself playing it on my phone over and over. sadly reading the description left a bad taste in my mouth, i get people use AI to code nowadays, but i don't think a game jam is the place to do it in, and the fact that you mentioned this was made in 24h AND you still found the time to add an online leaderboard is a huge red flag for the game being vibecoded. Maybe im wrong and that sentence was meant sarcastically.
Fun, challenging gameplay; it gets really addictive once you've experimented with the mechanics a bit
Very enjoyable but the collisions can be a bit confusing, but ultimately really like it and will aim for the high score!
Definitely will refine the collision signaling. Also more dynamic backgrounds for farther high soon as well. Thanks for the feedback! GL on the highscore