Love the pixel art, it looks lovely!
A bit more content would be nice, some variation in what the player is doing as it got quite repetitive.
Well done, this is a nice first game!
| Criteria | Rank | Score* | Raw Score |
| Visuals | #609 | 3.812 | 3.812 |
| Creativity & Theme | #1101 | 3.500 | 3.500 |
| Audio | #1136 | 3.062 | 3.062 |
| Overall | #1486 | 3.075 | 3.075 |
| Seriousness | #2356 | 2.688 | 2.688 |
| Enjoyment | #2443 | 2.312 | 2.312 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Love the pixel art, it looks lovely!
A bit more content would be nice, some variation in what the player is doing as it got quite repetitive.
Well done, this is a nice first game!
The idea is very original and the arts with musics are just greast. More content would be very fun, but still it's a good game
The art is very nice and the music is too. Although I will say having the color of the timer being the same as the sand makes it a bit hard to see. I didn't even know there was a timer first time.
the art is really cool here, and this is very cool for the theme. I will say though, it is hard to want to move around and collect coffee beans when if I just stay still, I'll collect them all anyways when I do the spin.
Agreed with the others, I was confused for a while. Also the first time I hit a banana the grinder went slow and stayed at that speed. After I restarted, it functioned correctly. With a little more instruction this could be a super fun game -- oh and I love the 16bit western style, very much my jam.
Love the western aesthetic of this!! As others have said, I was a little unsure about what I was supposed to be doing, but eventually I figured it out. Pulling all the beans towards me was kinda satisfying!
I was a bit confused about the objective of the game at first, but after I figured it out it was pretty fun!
A tutorial would help a lot, and having more sound effects in general would also be nice!
Really great look and presentation. I love coffee.
Small improvements: Help the player understand what they’re supposed to do. Instead of just showing “SPIN,” you could display a large coffee grinder in the UI, with the crank wobbling back and forth, so the player can imitate that motion with the mouse.
Cute visuals, but unclear about what the objective is? I was quite confused.
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