I dont know if this was just a non-gaming laptop kind of issue with frames or smth, but i could not for the life of me turn the camera around at all. I would just jitter in the direction i was trying to make it go, and the onl somewhat consistent way i could get it to work was looking directly up then turning at a very slow and jittery speed.
Past that it was a pretty fun game, but i do think more FOV would make it feel better.
This was an interesting one. Im not positive you used AI making the itch page but hopefully you didnt. The game was kinda hard you follow I think the main reason was the low FOV which made it so I often didnt see enemies and the volume fall off where I couldnt hear them useless they were kinda on top of me. Overall it was a fun game I wish it had a web build tho since its really easy to do on unity and not having drastically reduce the number of people who will try out the game
Thanks for the feedback, if regarding the main image, there is simply the effects applied on different layers, some of the effects I think use AI but here already the majority of editors have, in general processing effects and color correction. Regarding the game, I will know better in the future to pay more attention to the part that makes it easier for the player to orientate himself in space, regarding the Web version I applied real time post processing, and enemies count can go high, and I thought that the player will not have a good experience in the Web, next time I will know to focus on both types, thanks again for the feedback.
Ah ok that makes sense you may want to avoid using those AI tools in future just because it really makes the whole image look like AI. Yeah that makes sense usually its better to have a low framerate web build vs not having one. Good job getting your game done tho I enjoyed the enemy design!
This was really fun and looks absolutely incedible. The Graphics and Gameplay are definetely the best part about this. The Sound design is ok but could be better imo. Overall Great but could use some more depth/variety or some sort of gameplay loop that wouldve made this a bit better but still awesome. One thing about the gameplay though, you can just spam e, q and both left and right click, which kinda cheeses the combat.
Thank you for the feedback, I agree, sounds are not my strong point at least now, in the future I will know how to make the gam - the combat gameplay itself, to fill much more harmonic and interesting, thank you again for this constructive feedback.
Comments
I dont know if this was just a non-gaming laptop kind of issue with frames or smth, but i could not for the life of me turn the camera around at all. I would just jitter in the direction i was trying to make it go, and the onl somewhat consistent way i could get it to work was looking directly up then turning at a very slow and jittery speed.
Past that it was a pretty fun game, but i do think more FOV would make it feel better.
The graphics and visuals are great, but I wasn't sure how I was supposed to damage the enemies. Overall, it's a good game!
This was an interesting one. Im not positive you used AI making the itch page but hopefully you didnt. The game was kinda hard you follow I think the main reason was the low FOV which made it so I often didnt see enemies and the volume fall off where I couldnt hear them useless they were kinda on top of me. Overall it was a fun game I wish it had a web build tho since its really easy to do on unity and not having drastically reduce the number of people who will try out the game
Thanks for the feedback, if regarding the main image, there is simply the effects applied on different layers, some of the effects I think use AI but here already the majority of editors have, in general processing effects and color correction. Regarding the game, I will know better in the future to pay more attention to the part that makes it easier for the player to orientate himself in space, regarding the Web version I applied real time post processing, and enemies count can go high, and I thought that the player will not have a good experience in the Web, next time I will know to focus on both types, thanks again for the feedback.
Ah ok that makes sense you may want to avoid using those AI tools in future just because it really makes the whole image look like AI. Yeah that makes sense usually its better to have a low framerate web build vs not having one. Good job getting your game done tho I enjoyed the enemy design!
This was really fun and looks absolutely incedible. The Graphics and Gameplay are definetely the best part about this. The Sound design is ok but could be better imo. Overall Great but could use some more depth/variety or some sort of gameplay loop that wouldve made this a bit better but still awesome. One thing about the gameplay though, you can just spam e, q and both left and right click, which kinda cheeses the combat.
Thank you for the feedback, I agree, sounds are not my strong point at least now, in the future I will know how to make the gam - the combat gameplay itself, to fill much more harmonic and interesting, thank you again for this constructive feedback.
unfortunatelly you can't afford make dowwnloadable games