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Brewed West's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #609 | 3.812 | 3.812 |
| Creativity & Theme | #1101 | 3.500 | 3.500 |
| Audio | #1136 | 3.062 | 3.062 |
| Overall | #1486 | 3.075 | 3.075 |
| Seriousness | #2356 | 2.688 | 2.688 |
| Enjoyment | #2443 | 2.312 | 2.312 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Unity
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Comments
Love the pixel art, it looks lovely!
A bit more content would be nice, some variation in what the player is doing as it got quite repetitive.
Well done, this is a nice first game!
The idea is very original and the arts with musics are just greast. More content would be very fun, but still it's a good game
The art is very nice and the music is too. Although I will say having the color of the timer being the same as the sand makes it a bit hard to see. I didn't even know there was a timer first time.
I didn't have time to add a tutorial for the player at the beginning—sorry about that. You control the game using just the mouse to move the coffee grinder toward the beans.
the art is really cool here, and this is very cool for the theme. I will say though, it is hard to want to move around and collect coffee beans when if I just stay still, I'll collect them all anyways when I do the spin.
This is the first game I’ve developed. Thanks for the feedback.
And for that, you did a phenomenal job! this was my first finished game too, and I just found out it lowkey has a runtime error that can happen. but either way developing any game is a crazy achievement and you should absolutely be proud of it.
Thank you very much for the support<3
Like others said I'm really unsure what you're supposed to do
This is the first game I’ve developed. Thanks for the feedback.
Like others said I'm really unsure what you're supposed to do
Agreed with the others, I was confused for a while. Also the first time I hit a banana the grinder went slow and stayed at that speed. After I restarted, it functioned correctly. With a little more instruction this could be a super fun game -- oh and I love the 16bit western style, very much my jam.
This is the first game I’ve developed. Thanks for the feedback.
Love the western aesthetic of this!! As others have said, I was a little unsure about what I was supposed to be doing, but eventually I figured it out. Pulling all the beans towards me was kinda satisfying!
This is the first game I’ve developed. Thanks for the feedback.
The game looks really nice, I like the pixel art)
But the goal of the game is unclear. You grind coffee beans, but it's not clear what for.
I was a bit confused about the objective of the game at first, but after I figured it out it was pretty fun!
A tutorial would help a lot, and having more sound effects in general would also be nice!
This is the first game I’ve developed. Thanks for the feedback.
Really great look and presentation. I love coffee.
Small improvements: Help the player understand what they’re supposed to do. Instead of just showing “SPIN,” you could display a large coffee grinder in the UI, with the crank wobbling back and forth, so the player can imitate that motion with the mouse.
This is the first game I’ve developed. Thanks for the feedback.
Cute visuals, but unclear about what the objective is? I was quite confused.
This is the first game I’ve developed. Thanks for the feedback.