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Mole spinners's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity & Theme | #851 | 3.682 | 3.682 |
| Seriousness | #1052 | 3.455 | 3.455 |
| Overall | #1396 | 3.136 | 3.136 |
| Audio | #1578 | 2.773 | 2.773 |
| Visuals | #1596 | 3.045 | 3.045 |
| Enjoyment | #1785 | 2.727 | 2.727 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Godot
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Comments
Stealth plus rhythm... Really f-ing clever mechanic!
This was a really interesting spin and stealth game! Very clever for this theme! My only suggestion is I wished the movement speed was just a tad bit faster, it seems a bit difficult to match the current spin the mole spinners are doing, so I often got caught and had to start over; very much could be a skill issue for me though! This was neat and the art was looking good! Nice job doing this on your own!
I liked the game, but I could not match their spin. It is a very cool game with a unique idea and nice art and a silly mechanic. Maybe in the future you could make an audio cue or something to help players know when they are close to the correct speed.
At the start I thought it was nearly impossible to match their speed, but actually got used to it over timer, fun, unique mechanic. The story is silly which I like, I just wish the environments had more to them, as someone else said to distinguish between areas, and have landmarks for navigation. It would be cool if you had to escape with the vinyl and there was some kind of bonus gameplay. Liked this game, well done!
Fun concept! I would recommend doing an outline around the characters or changing their colors maybe so that they stand out from the background. Some landmarks in the environment (e.g. a planet or rock asset) would really help with navigation/spatial memory, or maybe the music could get louder/quieter in certain areas to signify you're getting closer to the vinyl? I struggled with retaining interest when I kept getting lost (and because real-life obligations unfortunately called). But overall nice submission!
i really like the premise, the art, and music. while i was excited to try the idea of matching their spinning speed, it felt impossible to accomplish most of the time
I love the character art!
really like the idea - almost like a rhythm game with tapping. However it is quite difficult! Also wasn't sure how far I was getting - tough to navigate! but the interpretation of the theme is great - having to match spin speed visually. Cool submission
I like the creature, and the music is pretty nice although it seems that it can’t keep a consistent tempo, which becomes frustrating when I feel it changes. Unfortunately, the mechanic of matching the speed of the other guys is very difficult and after trying several times I don’t know how I’m even supposed to do it.
I also don’t understand the connection in narrative between us disguising as being like another creature, and the main goal of finding the vynil.
Thanks for feedback. Sadly I ran out of time to add story at a begging also ui bar that shows you spinning speed broke in export I think so that is why is hard to match speed probably.
oh its fun quick experience, I replayed several times and loved disguising mechanic to make player spin as other followers to deceive them. It felt very unique! Just it was hard for me to figure out and actually succeed that. Other than that cool character and animations and handmade assets!
Thank you!
Matching the spinning speed is weirdly difficult
I like the general idea of the game, but the main mechanic isn't really executed well and it kinda just is a walking simulator, the music and art is nice but the tutorial text is hard to read. Sorry if I'm a bit too harsh
Yeah I completely agree by your points. Thanks for feedback