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A jam submission

Dead & SpinningView game page

You wake up in a cabin. Locked-in. Try to escape.
Submitted by SnakeWinter — 40 minutes, 36 seconds before the deadline
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Dead & Spinning's itch.io page

Results

CriteriaRankScore*Raw Score
Seriousness#29122.2272.778
Enjoyment#31181.6932.111
Visuals#32741.6042.000
Overall#33511.5681.956
Audio#33590.9801.222
Creativity & Theme#33951.3361.667

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine

Other/Custom

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Comments

Submitted(+1)

i believe I made it to the end of Dead & Spinning.  I know maybe like one other game who did the whole "rolling in the grave" idea. this one does it very well! out of all the game jam games. I haven't seen many point and clicks. the emulation of an old PC is also very endearing! found a lot of cool things. the crowbar. toilet that i peed in. but i did not save my friends, the format and layout on itch is also kinda hard to use. it doesn't fit, at least for me. this is a nice submission. you should think about finishing the game! and give it a full story or something, that'd be very cool.

Developer

Thanks! I ran out of time so there's a lot of things that were partially set up that I didn't get to. I set up the random zombie infections, but only had time to show one friend. I wanted there to be a way for the main character to cure either one friend or themself, and have multiple ways out of the cabin, and if I had gotten to the trophy room, there would have been a gun in there to use too. And if I had had a lot more time, I considered having the zombies roam around the cabin, like I had the doll roam around the house in Doll Vs. Claws. But I ran out of time because I kept trying different game ideas first and didn't settle on this game idea until the very end. I'm not sure yet if I'll continue it. It's one of those things where the more I think of it, the more feature creep sets in.

Thanks for playing it!

Submitted(+1)

I liked the story, just the right size & flavor. Same with the aesthetic, though it could have used a few blips and /or bloops. Only UI note is that the arrows were a little too close together to be 100% sure which one I was clicking, and it would have been great if there was keyboard support too.

Developer

I considered a blip/bloop noise at a couple spots, but yeah just didn't get to it. I had kind of a weird experience with making the game, where I fell asleep while making it, then had to rush to get an ending possible because the deadline was incoming. I almost am glad I fell asleep because even though I might have gotten around to doing more cool things with it like blips/bloops and gotten the other rooms openable, I might not have realized how little time I had left, and not gotten the ending in.

Thanks for the arrow note. I'll try to keep that in mind in the future to leave more black space at the sides. I'm not sure if Harlowe in Twine can do key presses, but I might try Sugarcube in Twine sometime and that might allow key presses. 

Thanks for playing and commenting!

Submitted(+1)

i like the retro ps1 vibe and the minimalist graphics style the story and the silence fit the game well but the movement feels a bit too stiff like just switching between static images overall good effort

Developer

I'm glad you liked the vibe and the graphics style! I understand the stiff movement of it. I've thought of fixing that stuff in twine by using movement gifs instead of just switching between pngs, or switching to Adventure Game Studio for some game ideas. Thanks for playing!

Submitted(+1)

It's not bad, but I dont see the theme and it is really short. However the concept is interesting.

Developer (1 edit) (+1)

Yeah, I was going to have more spin in it like spinning a trophy head to unlock a hidden room, but ran out of time so didn't even get to the trophy room! Thanks for playing it!