That was fun. It didn't work too great on my laptop due to the resolution so I had to scroll around a bit but the gameplay was nice. The music gave it a hectic feeling which underlined the seriousness of having to protect the sandcastle.
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MY SANDCASTLE!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #423 | 3.714 | 3.714 |
| Seriousness | #932 | 3.524 | 3.524 |
| Overall | #993 | 3.371 | 3.371 |
| Audio | #1168 | 3.048 | 3.048 |
| Visuals | #1294 | 3.286 | 3.286 |
| Creativity & Theme | #1456 | 3.286 | 3.286 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Comments
Very nice! I did notice some z-indexing issues with the sprites which could probably be easily fixed and I know definitely plagued my earlier projects as well
Good game. I don't usually play those games, so it was hard for me, but I still enjoyed it
Good game mechanics, the pixel art graphics are simple but I like them… overall i’m enjoy playing the game 🙂💗
I enjoyed the music and the sound effects, but the resolution was so big that I couldn't fit it all on screen so I couldn't see some of the game tips.
Nice little game, I enjoyed.
What was a bit odd, that you saw the powerup text already while the wheel was still spinning.
Fun game with nice power ups! I think having a built in dash could be useful for quickly getting to the other side of the castle when you're dealing with enemies on one side and see a big swarm coming from the other. Good job!
Really like the upgrade system & the items. Super cute art and fun music/ camera movement!
Really like the upgrade system & the items. Super cute art and fun music/ camera movement!
surprisingly difficult but such a cool execution and really addictive! i enjoyed myself so muchh
I had so much fun playing it! The soundeffects when killing enimies is so funny
Very fun gameplay.
I maybe wish that the camera was zoomed just a bit more out so that i could see more of the screen. It was sometimes hard to tell the position of the enemies that came from the opposite side.



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