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Man The 'Copter's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Seriousness | #2468 | 2.584 | 3.222 |
| Creativity & Theme | #2739 | 2.316 | 2.889 |
| Overall | #3203 | 1.800 | 2.244 |
| Visuals | #3274 | 1.604 | 2.000 |
| Enjoyment | #3309 | 1.425 | 1.778 |
| Audio | #3331 | 1.069 | 1.333 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Godot
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Comments
Fun little game. Like the other players already said, figuring out the movement was a little challenging without any explanation. I also didn't quite understand the ui in the top right corner. It had so many bars, and I didn't quite know what they were all for. Nonetheless, it was fun to play.
It took me a sec before figuring out that i had to spin around the propeller with my cursor instead of holding down the mouse button, and once i figured that out it was really cool!!! i love the concept of actually needing to spin the propeller for it and just after i figured that out i saw the lil guy spinning the propeller and that gave me a laugh.
I do think that there needs to be finer controls for the spinning because once i get it moving it took a while before the sprite comes down the screen again, i like the very simple visuals i thought it was cute!
I love the little guy manually spinning the propeller. Once I figured out how the controls worked, they were good enough to give me a little bit of control. Only a little bit. I think it's cool that moving the mouse in circles spins up the blades, but in practice I did not feel like I could make adjustments to my movement very well. I also felt like I could only descend by shutting the blades completely off.
I feel like, with this kind of gradual movement, I'd rather be exploring than dodging missles haha.
Just wanted to comment on a few things I liked about this game:
Some things I'd change:
despite this game being in an unfinished state I enjoyed figuring it out. Good Job!