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A jam submission

Canto IIIView game page

Roguelite Game inspired in dante's hell
Submitted by Ghoko (@officialghoko), Cro128 (@Cro_128), Recofee — 1 minute, 45 seconds before the deadline
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Canto III's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#12073.3363.462
Creativity & Theme#13583.3363.462
Seriousness#16973.1133.231
Overall#17202.9213.031
Enjoyment#18662.6682.769
Audio#24272.1502.231

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine

Godot

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Comments

Submitted(+1)

Amazing visuals and implementation of the spin to wheel theme, a bit too repetetive and lack of audio is holding it back in my opinion

Submitted(+1)

The art for this game is soo cool, especially the health bar. I like the gameplay too but it can feel quite repetitive, though the different guns did spice things up enough to keep things interesting.

Submitted(+2)

I like any rogue like game similar to binding of isaac or enter the gungeon! Loooved rolling for upgrades or downgrades, such a cool idea in a roguelike game. Something I really didn't like, was the bullet sound effect haha! I wish the waves of enemies were either more aggressive or simply just more of them. Having sounds for every enemy type for sure adds to the game feel. Look more into how satisfying killing enemies in vampire survivors is, and that is mostly done through particles and sound effects. I think your game would benefit from that as well. All being said, great job!

Developer

Thank you so much for the feedback!! 

Haha yeah i really like roguelike games, binding of isaac and enter the gungeon were a big inspiration for the game.
I understand that you don't like the bullet sound effect lol, i'm also not really happy with it hahah. 

Thanks for all the tips, i'm going to look over all of them. 

Submitted(+2)

Awesome work! The game is fun, nice variety of weapons, the art looks great, and the level up wheel of fortune is an amazing idea. I'd love to see the concept expanded somehow... perhaps tiers of buffs/debuffs that need to be balanced before you can spin? It feels like a really logical fit for a roguelike.

I got to the end of floor 2 and didn't seem to be able to go any further. I also had some freezes on pickups/damaging new enemies (on firefox if that helps?) Regardless, I had a great time!

Developer

Thank you so much for your feedback! I'm really glad you enjoyed it

The tier of buffs and debuffs it's a good idea i might look into, one thing i had in mind was that if you had more buffs on the wheel the special win (yellow part of the wheel) decreases its chances and with more debuffs you add, it increases as to give an incentive to add more debuffs to the wheel. However i couldn't add it in time. And yeah the 2nd floor its the last, i should've added a back to menu button haha

About the freezes, thank you for telling me, i wasn't aware of it. I'll try to fix it. Ty again for your comment ^^

Submitted(+3)

I liked the idea of choosing upgrades and downgrades to then spin a wheel and get a random one!

Though the game was quite unintuitive, and the start button didn't want to register my clicks at first sadly

Developer

Thank you so much for your feedback!

Yeah i though that might be a problem but i was really rushed at the last days and didn't add a tutorial or give an specific objective. Im taking that in mind

About the start button it really was a last moment bug i couldn't fix in time but i'll fix it as soon as i can.