Play game
Spin To Win!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #2605 | 2.000 | 2.000 |
| Seriousness | #2787 | 2.357 | 2.357 |
| Creativity & Theme | #2920 | 2.143 | 2.143 |
| Overall | #3089 | 1.943 | 1.943 |
| Enjoyment | #3237 | 1.571 | 1.571 |
| Visuals | #3247 | 1.643 | 1.643 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Godot
Leave a comment
Log in with itch.io to leave a comment.





Comments
on thing I would love to see, is input actions
even if just a list in the game description
figured out you can attack and run faster by just mashing buttons
the enemies also seem to be able to hit you from really far away
got the theme down it's just missing some content and SFX
fair considering the limited time you had
The enemies don't hit you from far away, I've even just tested it. But with the controls thing, I actually forgot to post the controls on the page, ngl. I was rushing to get the game posted onto the page, so I just forgot to paste the controls. But thanks for the feedback.
on thing I would love to see, is input actions
even if just a list in the game description
figured out you can attack and run faster by just mashing buttons
the enemies also seem to be able to hit you from really far away
got the theme down it's just missing some content and SFX
fair considering the limited time you had
I think it would work really well if the character moved faster and if each level offered its own unique progression, with the goal being to reach the “spinning thing” while dodging (or fighting) enemies in the shortest time possible. nice job though.
After the GameJam is over, im planning on this being an actual RPG with an overarching story, so the whole "level progression" idea isn't gonna be plausible.