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A jam submission

Cthoodle's NoodlesView game page

Turn-based noodle combat.
Submitted by Xed (@XedIndustries) — 1 hour, 57 minutes before the deadline
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Cthoodle's Noodles's itch.io page

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Comments

Submitted

Nice game

What I liked:

  • Really liked the art and the sword mechanic, dashing is nice
  • Appreciate having numbers as hotkeys for actions
  • Cool font and text effects

What can do better:

  • The mechanic felt a bit awkward. Looks cool but was a bit hard to understand. Even after playing a few rounds not sure I get it. I was at first spreading my slashes between all enemies, but seems like multi hit a single one is more effective?
  • Thought an empty/gray background felt a bit weird. Maybe clouds or some fog.
Developer

I agree with both of your what-it-can-do-betters:

  • I ran out of time for the background -- I will add one.
  • I wanted position and facing to matter in combat.  I also wanted the player to feel like they were moving around.  
    • But the current implementation doesn't give the player any meaningful reason to do that.  It's on the simple side.
    • Ultimately, I wanted it to feel like it looks: but there isn't a compelling combat mechanic in place to reinforce why they are doing it.

Appreciate the playthrough and the feedback!  Cheers!

Submitted

Excellent game mixing exploration and turn based strategy. Graphics, sounds and drone music are very appropriate for the genre. UI is top notch! What’s a bit frustrating is to move the hand from the mouse to press the enter key. I would have used a key reachable with the non mouse handling hand (space bar?).

Developer(+1)

This is on my todo list!  Going to add touch support and round out the mouse/keyboard experience.

Thanks for the playthrough!

Submitted(+1)

Fun concept, Enjoyed it. :)

Only minor thing I can think of is perhaps making it just a little easier to tell how much damage your attack will do in some way so you don't end up wasting a attack on a noodle that will die anyway.

Developer(+1)

I agree with that:  I implemented the tooltips to potentially contain that type of information, but didn't get it in there.  /addtolist

Thanks for the feedback and the playthrough!

Submitted(+1)

I had a blast with Cthoodle’s Noodles. Took me a few tries to figure out how to not die. Music was great, visuals were dialed in. Captured the KAFAAS Essence.

Text was also used very effectively gw.

If I could see anything added, it would be nice to combo in such a way that I could avoid damage. I felt like the first 3 worm packs beat me up a bit more than I would have liked.

Developer(+1)

I agree that the player needs a tool or more to make play interesting: it's basically - do I want to do damage or heal myself - and where do I want to be when I do that.

Appreciate the feedback.  Thanks so much for playing!