was a fun game and definitely infuriating but enjoyable, ended up quitting when i finally made it to the top of the short ladders I had to jump back and forth across but then found out the wall let me go through it and i fell down on the other side e.e then the double jump would sometimes work and sometimes not when i was trying to make it back up, also the attack on the pills I couldn't tell if it worked or not cause the character would only do the move once? so I guess no spamming the attack button o.o so I just avoided them by jumping over them and running past them.
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Blender Boy And The Multi Level Marketing Scheme's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Seriousness | #912 | 3.533 | 3.533 |
| Creativity & Theme | #1368 | 3.333 | 3.333 |
| Visuals | #1569 | 3.067 | 3.067 |
| Overall | #1640 | 2.973 | 2.973 |
| Enjoyment | #1777 | 2.733 | 2.733 |
| Audio | #2373 | 2.200 | 2.200 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Comments
It's an alright platformer, but the double jump is extremley finnicky, attacking enemies is kind of pointless since if you try to fight them they will almost always hit you back, it would have been nice if you could stomp them.
Nice, mix between kaizo and cat mario, just give me a bit of extra walking speed ;-;
A hilarious and entertaining entry!
- The Good: The theme is absolutely hilarious, and I loved the intro style. Also, 10/10 for the "very serious" lore! ;)
- Combat Feedback: The attacks could use a bit more visual feedback to clearly show their range and give the impacts some extra "oomph."
- Control Tweaks: Grabbing ladders can be a bit finicky since it only registers exactly when the button is pressed. It would feel much smoother if you could just hold the button down beforehand to automatically grab on.
- Level Boundaries: The black background sections look like out-of-bounds areas, but some of them seem to be missing collision setups, which can cause you to fall through.
- Audio: I noticed there is music, but it cuts out after about a minute! Fixing the music loop and adding a few sound effects would massively elevate the whole experience.
Overall, a super fun concept with a lot of potential. Great job!
I loved the intro, nice game.
The character's sprite is a little jittery when moving.
After finishing the first level, the game froze. This is what I got in my console, if it helps. But I've continued other levels from the main menu :)
ERROR: Node not found: "AttackCooldown" (relative to "/root/Node2D/PlayerChara"). index.js:485:18
at: get_node (scene/main/node.cpp:1908) index.js:485:18
EXIT Body Exited index.js:470:16
EXIT Body enteredPlayerChara:<CharacterBody2D#80413197838> index.js:470:16
EXIT Body Exited index.js:470:16
EXIT Body enteredPlayerChara:<CharacterBody2D#80413197838> index.js:470:16
EXIT Body Exited index.js:470:16
ERROR: Parameter "data.tree" is null. index.js:485:18
at: get_tree (scene/main/node.h:507) index.js:485:18
ERROR: Condition "slot >= slot_max" is true. Returning: nullptr index.js:485:18
at: get_instance (./core/object/object.h:1055) index.js:485:18
Uncaught RuntimeError: index out of bounds







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