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A jam submission

Multiplayer FPCS (First Person Card Shooter)View game page

Submitted by JugosGames — 43 minutes, 32 seconds before the deadline
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Multiplayer FPCS (First Person Card Shooter)'s itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#15772.8743.400
Creativity & Theme#17893.0433.600
Overall#25252.3832.820
Audio#26801.9442.300
Visuals#30261.9442.300
Seriousness#30512.1132.500

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine

Unity

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Comments

Submitted

This is a really interesting concept. The spin mechanics for the cards especially. 

Submitted

Dang, this is a very cool combat concept. I don't have people to play with looks like, but I can see some sort of game like Lovely Planet using this as the base. Would have loved to have a level or two to play around in and hit targets, but regardless great concept and execution!

Submitted

Very good game!! Hopefully more people play this I enjoyed the tutorial but cant really experience multiplayer without more people

This game is honestly so much fun. Throwing cards at other players is super satisfying, and every match feels different. I really like that you get upgrades as you get eliminations, which keeps the gameplay exciting. It's great with friends, but it's just as fun playing with random people online. Definitely recommend giving it a try!

Submitted(+2)

I'm a sucker for first person shooters so I'm biased but I had a LOT of fun. Played this for a bit with a couple of others including the dev. I like the idea of being able to curve your shots, and the whole sorta board game aesthetic (playing cards, chess piece players, dice) is cute. In practice, aiming is really difficult even when you're not trying to curve your shots. If I could tweak something I'd probably make the cards fly faster and be less affected by gravity? Also I might have put in a subtle card lock-on system that only activates when cards are curving, just to encourage the usage of the central mechanic. Also the player moves too slow by default. But I'm nitpicking and the upgrade system (not totally balanced but whatever) helps alleviate those issues. Really really fun.