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A jam submission

Gordi's Day OutView game page

Use your propeller hat and physics-based hook to pick up packages and deliver them across town as fast as you can!
Submitted by nansan4, Tim Crean, Liam King — 2 hours, 7 minutes before the deadline
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Gordi's Day Out's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#12583.3043.727
Audio#15112.8203.182
Overall#18812.8043.164
Seriousness#20312.9013.273
Creativity & Theme#21072.8203.182
Enjoyment#26072.1762.455

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine

Unity

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Comments

Submitted

i like the overall aesthetic and it feels very calm, at first i had trouble catching the packages but you get used to it after a few tries. Also, sometimes the drop-off point wouldn't detect the package when it was placed there, but in general nice game!

Submitted

Very good game! I like the 3D art

Submitted

(Played for about 15 minutes and did 3 separate runs).

I love the visuals, very cute! 

The music was also really relaxing and the loop didn't feel repetitive or as though it would get irritating. It did stop at one point I my second playthrough through  and just never came back so I was left with just the bird sound.

Like others have already commented, I was a bit confused to begin with. On my first run, I couldn't find any boxes at all. On my second, I found and delivered one box. On my third run, every time I lifted the box in the starting area it spawned another and because I kept dropping them there was just a pile of them.

A couple of other small things I noted: The descend felt a little slow. Sometimes the white font was hard to see when it overlayed things in the environment. Because the buildings didn't always clear when the camera went behind them I got lost a couple of times. The arrow swinging with the box sometimes made it hard to see where it was pointing. 

Overall, I could see this being an enjoyable game-loop and great job getting this submitted!

Submitted

It's cute! I like the way the boxes swing around on your hook. I was confused when I couldn't find any more boxes to deliver, and I didn't get the difference between the green and red boxes. I was expecting the controls to be more physics-based, something with momentum. As it stands, it feels more like a crane than a helicopter, and I was mostly just holding buttons until I arrived. I honestly had the most fun just trying to hook up the boxes.

Submitted

Hey nice entry !

But i couldn't figure out how to get hold of the boxes , overall looks beautiful the art style 

DeveloperSubmitted

Forgot to mention but currently the game is acting completely different from how it was in the editor which is causing boxes to not spawn, trying to fix it now.

Submitted

I like the look of the game. Even after looking at the How To Play section of the game and reading the controls in the games description I am still mostly at a loss of how to complete the objective. Also it appears the game was exported with the developer console and I was unable to close it.

DeveloperSubmitted

Sorry about the issue but the game should actually work now if you would like to try it again.

Submitted

I'm not sure if it's finished yet, I saw the developer console and some errors. But I also couldn't figure out how to pick up the crate in the starting area, or if I was meant to go searching for a different crate. Tried lowering the hook down onto it but couldn't get it. Ended up flying around and exploring the map which was quite fine though!

LMK if I missed something and I'll come back and try again and re-rate :)

DeveloperSubmitted

Sorry about that, we had just turned in something to get a project in but the project was totally broken in that build. The game should work as intended now if you'd like to come and try it again.