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A jam submission

spinshiftyView game page

spin or die
Submitted by namasensei — 2 days, 1 hour before the deadline
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spinshifty's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#19232.6232.833
Creativity & Theme#25912.4692.667
Overall#30152.0062.167
Visuals#30591.9292.083
Seriousness#30662.0832.250
Audio#33950.9261.000

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine

Other/Custom

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Comments

(+1)

Had a lot of fun playtesting, and happy to contribute a level design!! I did a speedrun attempt and my pb is 1:47 for all 6 levels

Submitted(+1)

I love the skill expression on this one. Last level was really challenging, i loved that!

Submitted(+1)

Very fun concept for a game! It seemed really creative!! But the main thing I struggled with was trying to control the character with the arrow keys. I was trying and trying so hard to get through the levels but I struggled so much haha. But maybe I'm just bad at the game. But a suggestion I had was that maybe the controls could be applied to a mouse instead to make the movement feel a lot easier to control.

Submitted

Simple premise but executed well!  I feel like I am able to get very precise control of the ball by mashing the keys, so maybe the player should be punished for that.

Developer

Yeah there's supposed to be a timer before you can press it again. I guess I forgot to add it. Thanks for spotting the bug!

Submitted(+1)

The movement is smooth, very nice in that regard. But there isn't much else to speak of. The movement is like it wants to simulate movement throughout outer space, even though it doesn't visually look like that.

Developer

I never thought of it like that. The movement works on a technical level by drawing a line from the center of the circle to the dot on the perimeter of the circle that is at the angle that the arrow is pointing. then it adds linearly every frame  times deltaTime the distance on the x between those two points and the distance between the y on those two points. 

The idea in my head was that I was playing rocket racing for the psp who is the same designer of fruit ninja and jetpack joyride and in the game you constantly have to hold the z button to make the car move so I thought what if you never had to do that it was always moving and then I was playing boku no  natsuyasumi 2 where you turn your character in a similar fashion to this so I thought why not combine the two.

I guess a constantly moving thing in life is space. Nothing can be stopped in space. It's supposed to visually look life golf.

Thanks for playing the game and your comment!

Submitted(+1)

Fun simple game! Very satisfying to play! The triangle level end is a bit tight so its hard to know if you beat it or not but overall very fun game! Well done

Developer

Thanks. the triangle is just supposed to be a visual indicator so probably it needs to be made transparent to be less confusing.