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Turn Based Combat's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #2815 | 1.782 | 2.222 |
| Visuals | #2972 | 1.960 | 2.444 |
| Seriousness | #3005 | 2.138 | 2.667 |
| Creativity & Theme | #3013 | 2.049 | 2.556 |
| Overall | #3141 | 1.889 | 2.356 |
| Enjoyment | #3258 | 1.514 | 1.889 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Godot
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Comments
Hello! I played a couple fights of this game against my wife and I have a bit of feedback for you!:
Overall I thought this was a neat idea and pretty cute! It's unfortunate that you're probably not going to get a ton of ratings just because it requires people to give out their IP addresses to play.
Have a wonderful day and good luck in the Jam!
EDIT: Forgot to mention I'm on Linux and my wife is on Windows if that might have been the cause of some of the technical issues.
Thank you for playing! I'm happy someone was able to. And especially thank you for taking the time to write a thought out comment.
There are definitely issues with the game state de-syncing. This is one of my first attempts at networked gameplay and so I'm sure I was not using best practices.
Also yes, I'm sorry about having to re-input the address or essentially restart the whole game to play again. So much energy and time was spent on making the networked part of the game barely functional that other things like UI/menu flow suffered.
Yeah, I didn't expect to perform well in the jam ratings. That wasn't my goal so much as having a reason to try a new thing and learn.
The cross-OS shouldn't have especially been an issue. I work on Linux and any friend I tested the game with was on Windows, so unfortunately it's just how it is with my rough netcode afaik.
It looks like a lot of effort went into this, good job on completing it. Sad it is networked multiplayer only!
Thank you, although "completing it" may be generous from a development perspective. We were working right up until the deadline. I definitely had local multiplayer on the todo list but ran out of time to implement.
i had the same problem as Good question games, but it looks cool
As I mentioned in response to the other user, you have to orchestrate a game with someone you can share your IP with or have them share their IP with you. There are detailed instructions in-game on how to set up a match with someone. Hopefully you're able to give it a try!
I'm sure this is a great game, unfortunately I was unable to join a lobby! I have no idea how this may or may not meet the jam requirements.
You have to organize a game with another person, either someone you trust enough to share your IP with, or someone who will share theirs with you. Alternatively, if you have multiple computers on the same local network, you can play over LAN with them. In both cases though you need to do manual IP address entry, but local IP address in the case of LAN.
I don't know if it exactly meets the jam requirements either! It follows the letter of the rules and it may or may not follow the spirit of the rules. Either way, I do game jams to learn and improve my skills, and I wanted to make a networked game so I did.