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Moving Wheelingly's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity & Theme | #326 | 4.062 | 4.062 |
| Enjoyment | #534 | 3.625 | 3.625 |
| Overall | #575 | 3.625 | 3.625 |
| Visuals | #680 | 3.750 | 3.750 |
| Seriousness | #859 | 3.562 | 3.562 |
| Audio | #1052 | 3.125 | 3.125 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Unity
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Comments
This is so cool! Most probs gon get carpel tunnel from playing this but worth it. Big congrats, this is a solid idea! Great level design by not being too strict on how the levels should be completed. Straight forward controls and very responsive. Great job and congrats once again!
Thank you so much! I'm very happy you liked it. I tried to make the resolution of the levels as unrestricted as possible, and I'm glad it worked. Thank you very much!
(I hope your hand is okay 😬)
Alright, this is an interesting spin of the theme.
I'd say graphics and sound are lacking, but after trying it, it was fun!
Thank you! I'm glad you had fun.
That was neat. I couldn't get the level of precision needed on the level that introduced the cannons, but found the concept and execution to be quite good, I just got frustrated by repeatedly hitting cannon balls.
Thanks for playing! Yeah, that level can be pretty frustrating. It was while creating it that I decided to add checkpoints. I'm glad you enjoyed it!
it's surprisingly easy and fun to get the hang of the movement, considering how novel it is.
Thank you, I'm glad you liked it!
Love the seriousness setting! Very good entry, enjoyed it a bunch, it’s an interesting take on movement for sure! The only issue that I see with it is that moving above/below the wheel can easily be confused when ones eyes are glued to the screen to look for obstacles ^^ So ultimately it becomes more of a muscle memory task to remember how to move around dangerous zones. But nontheless a cool game!
Thank you for playing and the feedback!
Great game, very well put together! Only complaint I have is that I wish there were an option to toggle "spin mode" instead of holding down left click, but besides that it was a very well thought out project! Very good!
Thank you for playing! I thought about that, but I wanted to challenge myself to handle movement in a different way. I might add that option in a future update. Thanks for the feedback!
Great use of “spin to win!”
Thank you so much!
I really like it, it's a lot of fun!
I really like it, it's a lot of fun!
Thank you so much!
Can you tell me what you were doing when everything went black?
I was playing very serious difficulty and I fell but it put me in the next level then the screen went black (why soo many captchas)
Thanks! I managed to reproduce the bug. Apparently, on Level 2, it's possible to die and advance to the next level at the same time. In the other modes, it simply proceeds to the next level. In "Very Serious" mode, it moves to the next level and then tries to return to the first one, but fails and gets stuck in the middle of the transition.
your welcome
Great idea well realised. Very polished and enjoyable to play.
Thank you very much! Glad you enjoyed it!!
The atmosphere of the game is nice and the concept is cool! Maybe I should have started with the easy levels to avoid rage-quitting so quickly 🙃 Good work!
Thank you! Glad you enjoyed it! :)