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Serious Playgrounds's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Seriousness | #2228 | 2.762 | 3.444 |
| Enjoyment | #2393 | 2.316 | 2.889 |
| Audio | #2631 | 1.960 | 2.444 |
| Overall | #2678 | 2.281 | 2.844 |
| Visuals | #2756 | 2.138 | 2.667 |
| Creativity & Theme | #2829 | 2.227 | 2.778 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Nice work on your first game jam. The idea is pretty cool and the game functions pretty well, but I do have a few notes.
Firstly the weapons need to be more balanced since they are randomized on timer. Otherwise it encourages a player delt a bad weapon to set around and wait for a good one. There's a famous quote regarding this: "If given the opportunity, the player will optimize the fun out of a game."
Secondly yellow text on a bright background is hard to read. This is why most games have a text box to ensure legibility.
Thirdly I did like how you associated the amount of enemies with certain office workers, it did give them some character when certain ones showed up, especially "John Infinity Gauntlet" as I've started calling him.
Nice work on the variety of gameplay for weapons! Although I feel that there is one really efficient (the wand), and the others pretty much useless, as defeating enemies one by one guarantee they will kill you. So the only strategy I found was to wait for the weapon to change, but this wasn’t really exciting. x)
Also for the UI, white text on yellow background is really hard to read. I usually recommend to either put it on a box, or use a shadow drop.
Congrats for publishing the game anyway! Finishing a game with original assets is never easy on a first jam. And you succeeded to have a working game with several mechanics in it. So well done!
Very fun and unique mechanic with an interesting idea, the challenges for each attack are unique but intuitive. I also like the camera shake and zooms as they add a layer of visual feedback to the game that makes it feel more cohesive. Some of the art and UI could have been fleshed out a little more to add some more visual flair to the project, and the fact that you can only get a healing potion upon losing limits the length of runs a player can do, but overall I really enjoy this project and it shows a lot of promise, good stuff :D
I think the idea is good, it could probably use another pass for making the art more cohesive, and some of the mechanics could be explained, but I think there is potential here.
The idea seems interesting but needs more polish
I really like all the different minigames! Had a little trouble with starting them though.