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A jam submission

Potato WheelView game page

A potato defends a wheel from angry businessmen.
Submitted by Shalikhadonai — 2 days, 6 hours before the deadline
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Potato Wheel's itch.io page

Results

CriteriaRankScore*Raw Score
Seriousness#19742.9403.667
Enjoyment#28381.9602.444
Overall#31231.9062.378
Visuals#31471.7822.222
Creativity & Theme#31731.8712.333
Audio#33590.9801.222

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine

Other/Custom

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Comments

Submitted

Creating your own Engine for this is TOP SERIOUS COMMITMENT.

Like the cute pixels, but of sadly the game still needs some more cooking time until i can fairly rate that concept of yours.

Submitted

Interesting project, and echoing other reviewers good work with the custom engine. Good job!

Submitted

I span and I wan. I spun and I wun? I spinned and I winned...

10/10

Submitted

Very serious with the businessmen! 

I think it is impressive that you used your custom engine for this and congrats on your first game. The pixel style is adorable and I think you did a great job on the animations.

Submitted(+1)

These rodents in suits seem very serious. 

holy! I thought we were being ambitious using raylib, you used an entire engine you made yourself - that's really cool. The game itself was a little bit slow paced i think, and it was hard to work out the hitbox on the suited rodents. I also picked up an upgrade at some point but idk what it did - I reckon those UI improvements you talked a bit about could go a long way. Cool game (engine)!

Developer

Lol they weren't rodents. They were just businessmen, but the art style was very low resolution and I'm sure my actual art skills didn't help any. I definitely agree that the gameplay wasn't that riveting. I was happy to just complete something though.

UI was definitely something I need to work on. I didn't do enough research, and I thought I was just going to use ImGui since it's a portable UI framework, but I realized the version of the actual game framework I was using doesn't support it. So last minute I had to pull together some janky UI.