Hey @tim5322! Just played your updated game — it's fun! I love the art style, especially the main character: how he scratches his back and reacts to direction changes when you roll is a great touch.
The one thing that confused me was reaching the end. First run, I spent all my time collecting chips and ran out of time. Second run, I focused on finding the finish while grabbing chips along the way — got maybe 10-15 chips and found the "Gambling room," but I couldn't figure out how to actually gamble. Not sure if I had to press something specific, collect all the coins first, or what — nothing happened, the timer ran out, and I lost again.
(It felt like the chips and the exit were pulling me in two directions with not quite enough time for both — clarifying which is the priority, or giving a bit more time, would make the goal click.)
Maybe a slightly longer timer would help (more room to collect), or a small prompt in the gambling room showing what to press?
Either way, nice work — the character's got real charm!
Hey Anarkion, thanks for playing our game! We didn't have time to implement that ending because of our late hand in of our project what caused us to prioritise making a small level with the core mechanics in it. This resulted in the fact that the ending was not ready and gambling did not have a function yet. I will change the description of the game to make it more clear to the users.
Hey @tim5322! I grabbed the Windows build from your linked page — heads up that judges may only rate the officially submitted entry, so it might be worth checking the jam rules on whether an external link counts.
That said, I tried it to give feedback: it has the exe and pck, but throws ".NET assemblies not found," looking for a data_Spin to win_windows_x86_64 folder next to the exe. C# Godot exports need that extra data folder (the .NET runtime files) alongside the exe and pck — looks like it didn't make it into the zip.
I couldn't play, so I won't rate, but hopefully this helps you get a working build up!
Comments
Hey @tim5322! Just played your updated game — it's fun! I love the art style, especially the main character: how he scratches his back and reacts to direction changes when you roll is a great touch.
The one thing that confused me was reaching the end. First run, I spent all my time collecting chips and ran out of time. Second run, I focused on finding the finish while grabbing chips along the way — got maybe 10-15 chips and found the "Gambling room," but I couldn't figure out how to actually gamble. Not sure if I had to press something specific, collect all the coins first, or what — nothing happened, the timer ran out, and I lost again. (It felt like the chips and the exit were pulling me in two directions with not quite enough time for both — clarifying which is the priority, or giving a bit more time, would make the goal click.)
Maybe a slightly longer timer would help (more room to collect), or a small prompt in the gambling room showing what to press?
Either way, nice work — the character's got real charm!
Hey Anarkion, thanks for playing our game! We didn't have time to implement that ending because of our late hand in of our project what caused us to prioritise making a small level with the core mechanics in it. This resulted in the fact that the ending was not ready and gambling did not have a function yet. I will change the description of the game to make it more clear to the users.
Hey @tim5322! I grabbed the Windows build from your linked page — heads up that judges may only rate the officially submitted entry, so it might be worth checking the jam rules on whether an external link counts.
That said, I tried it to give feedback: it has the exe and pck, but throws ".NET assemblies not found," looking for a
data_Spin to win_windows_x86_64folder next to the exe. C# Godot exports need that extra data folder (the .NET runtime files) alongside the exe and pck — looks like it didn't make it into the zip.I couldn't play, so I won't rate, but hopefully this helps you get a working build up!
Happy to retest if you re-upload.
Hey Anarkoin, thanks for letting me know as I was not aware of this problem. I have fixed the issue and it should be working right now!
Because we cant edit this no more and we forgot to include the .exe, here you cant find the playable game: https://tim5322.itch.io/barrows-engamble-exe
(We changed nothing only the .exe is there)
You must have accidentally uploaded the source files. There is no executable.