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Winds And Whimsy's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Seriousness | #859 | 3.562 | 3.562 |
| Audio | #1052 | 3.125 | 3.125 |
| Visuals | #1078 | 3.438 | 3.438 |
| Overall | #1165 | 3.275 | 3.275 |
| Creativity & Theme | #1224 | 3.438 | 3.438 |
| Enjoyment | #1660 | 2.812 | 2.812 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Godot
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Comments
really fun platformer until the blind jumps part, which i just drop it there, also the spikes are a little bit too unforgiving, aside from that, fun mechanics
Nice platformer, but fullscreen would be nice. Also, the last level was a bit difficult but still fun!
Nice puzzle platformer. The wind mechanics were not fully clear from the start though, but I managed to figure it out. Some of the levels are really tricky :D
One suggestion would be to get the fullscreen to work, or at least make the size of the game a bit bigger. (there is some settings in the itch io edit game page that can probably do this)
Overall a good job
It would be nice if the spikes were a little bigger and more obvious
Cool idea! Can definitely see this be expanded on.
Really nice platformer! The controls didn't feel clunky, and the mechanics are easy to learn and really creative. Good work!
What a cool idea and cute game mechanic!
Managed to sneak out a win!
Love the idea of using wind to manipulate the platforms. Biggest thing for me is probably not being able to see where I need to go! Would be nice if the camera was either more zoomed out or you had the ability to look ahead in some way.
Thanks a lot. ya I did think about adding the mechanic similar to Celeste with the binoculars to see the full level, but I never got around to it. And one thing I would change if I could would be to make the camera go ahead of the player rather than follow behind the player. Once again, thanks for playing my game
Ahh, i was sure i would not be the only one being inspired by her outfit :D
However, you matched it much better to the theme then i did :D
Very nice game, super interesting mechanics, combining the different movements is
very engaging and fun! Bravo!
If you are working on this further down the line, you could try zooming out a bit? It felt a bit constricted, i had trouble planing my landing for example because the floor is visible too late when you wall. Also, you could offer Settings for custom control options, since the movement is quite complex, player would probably enjoy mapping the keys to their liking...
Ya lol, I wanted my game to be very serious with the outfit. If there was one thing I would change about my game I would probably make the camera go ahead of the player rather than lag behind. And I was very close to adding a custom control option, but never got around to adding it. Thanks for playing the game and for the useful reply