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A jam submission

BREACHView game page

Save the timeline across space and time with your trusted revolver and gambling. Of cause.
Submitted by Janis (Bubbly Games) — 1 day, 9 hours before the deadline
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BREACH's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#17322.9403.667
Audio#23252.2272.778
Overall#28582.1382.667
Creativity & Theme#29222.1382.667
Seriousness#32261.8712.333
Enjoyment#32581.5141.889

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine

Unity

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Comments

Submitted

Loved the visuals!

I do wish I couldve changed the mouse sensitivity though.

I wasnt quite sure what to do once the level started and I was able to clip out of the mall and had to alt f4.

Submitted

The visuals are good, the floating dice and revolver and particularly the gambling room are very fun to look at, i also like the music quite a bit. The sensitivity is very high and movement in general feels very floaty, there were several times i was stuck in an area but couldnt jump out because my first jump was insanely slow and the follow up jump didnt give enough, The planets in the mall having gravity is very cool, but i got stuck on one in my first 3 or so minutes of playing. I had an enemy spawn inside a wall and had to reboot to keep playing. The revolver having no firing cooldown and no reload was very jarring and unfortunately pulls away from the specialty bullets as often the best way to kill enemies is just to spam click in their general direction, Also when aiming the muzzle flash flashbangs the player pretty hard.

Developer

Hey, thanks so much for the detailed feedback! Really glad you liked the visuals and music choice and when I get to improving this project a bit after the rating period, I'll definitely address some of the things you mentioned :) Thanks for playing!

Submitted

I'm really sorry, I tried as much as I could to give the game a proper chance, but there were just too many bugs / weird elements I didn't understand.

First, the sensitivity is absolutely bonkers haha, and there was no option to configure it so that was my first struggle.

Then I killed some of the enemies, but at some point I didn't see any left and nothing happened? Maybe I missed one somewhere, but I looked around the map multiple times and didn't see any. I rebooted the game and could play 2 waves this time, but at some point I got attracted to one of the planet's gravity, and from then on couldn't ever leave it. By sprinting and jumping I could get far away from it, but then it would still pull me back.

Developer

Hey, really sorry the bugs got in the way so much! The sensitivity, planet gravity, and lots of other stuff to be honest, are definitely quite wonky. Thanks for sticking with it as long as you did and for the detailed feedback, it's super helpful! :)

Submitted

Really cool concept and super unique visuals, the gravity switching and mall environment reminded me a lot of Ultrakill layer 8. I did clip through the ground a couple times though, it could use some polishing. 

Developer

Yes, I love Ultrakill! Thanks so much for playing and for the feedback, I might polish it up and fix the bugs  after the rating period, but I definitely learned a lot :)

Submitted

Mouse was too sensitive, and looks arn't everything, I got stuck on the roof with the antigrav mod with no way of shooting enemies...

Developer

Hey, sorry for the issues, it really did turn out quite buggy and unfinished, but it was still lots of fun to make. Thanks for playing and the feedback! :)

Submitted

Mouse was too sensitive, and looks arn't everything, I got stuck on the roof with the antigrav mod with no way of shooting enemies...

Submitted

Neat ideas. The planets pulling me into new gravity threw me off at first. I'm not sure if its common but the mouse sensitivity is incredibly high for me. I managed to play a bit on a lower dpi setting regardless but it was still very high sensitivity.

Developer(+1)

Hey, thanks so much for playing! The sensitivity thing is definitely a common issue. Thanks for letting me know :)