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A jam submission

Cap's Off!View game page

Flying with a Propeller Cap!
Submitted by GarrettBot — 2 hours, 44 minutes before the deadline
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Cap's Off!'s itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#5243.9133.913
Enjoyment#9523.3043.304
Overall#11563.2783.278
Seriousness#13323.3043.304
Creativity & Theme#14903.2613.261
Audio#18132.6092.609

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine

Godot

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Comments

Submitted

The graphics for this game are adorable and the controls are very fun once you master them. It's a simple game but effective. 

Submitted

Very good game, i really like the graphics, music and escaping job applications, it was really fun to play!

Submitted

Fun game, and I love the art it's very cute! It was actually a lot harder than I was expecting due to not being able to control how high you jump. I also kept accidentally double jumping by holding down space. I also liked some of the variation you added, like the fans and the erasers. Didn't make it very far, but I can see some pretty challenging gameplay possibilities!

Submitted(+1)

Really fun!  A simple concept, but executed well.

The main character is just floaty enough to make movement tricky, but it feels good once you've gotten it down.  I also like the randomized levels.  Some of the obstacles require really precise movement, and some are a nice break from that tension; it all works well.

The art style is nice.  Again, simple but well-executed.  Everything feels cohesive.

I like how quickly things restart after a death, which makes it really easy for this to fall into the "one more run" kind of trap.  Addictive core loop.

All-in-all, I quite enjoyed my time with this.  Great job!

Submitted

super cool art style. some fun trickery in relation to it too (job application). this game is suuuuper difficult tho. it feels pixel perfect at times.

Submitted

Love the artstyle in this game a lot! The game is too hard for me to get too far though.

Submitted (1 edit)

reminds me of flappy bird... so simple but alot of fun!! rly like the artstyle aswell :)
I thought sometimes it was a bit hard so I couldnt get that far but maybe its because I suck 

Submitted

Yeah,nice game,i like the art and concept(I saw another game like this but this one is better).The issuse is that it is too hard,the map must be bigger so spike are harder to touch

Submitted

This is really cool! Simple but well executed, especially the art and humor. I'm not great at this kind of game so I didn't get far but it was a fun time.

Submitted(+1)

Fun idea, nice art, and cool that you made random levels. The game is quite hard tho, would be nice to get an extra life or 2!

Submitted(+1)

Loved the visuals and the artistic theme! The lil player is so cute and Juniper's hat XD adorable! The gameplay is a bit difficult for someone like me who isn't great at platformers to being with but also with the layout changing each time. With the diagonal movement I felt it wasn't super responsive or easily controllable but that could also be skill issue on my part. It could be a cool idea if it ramped up in obstacle difficulty over time rather than what seemed to be random generation on each restart, but overall this is such a creative idea and well executed! 

Submitted(+1)

Love the visuals, reminds me of doodle jump. Also a job application being the rising spikes is funny. I agree that the game is quite difficult though, spacing out the harder obstacles a bit may help. Great work!

Submitted(+1)

Fun little game! I especially like the way the controls were communicated in the tutorial. But there is one thing that made me step away pretty fast, and it’s that the difficulty curve is way too high—and it's not just that each obstacle is too difficult.

In other games, they typically do this neat little trick where they give you a really hard obstacle that you fail on several times (which is totally okay), but once you get the hang of it, they put several easy ones right after. This trick makes the game feel less like walking up an uphill slope and more like a roller coaster, where you have moments of high difficulty followed by moments of entertainment and relief.

In CAPS OFF, I found that this pacing wasn't present enough. For example, obstacle one was easy, obstacle two was hard and I'd fail on it, but then obstacles 3 and 4 were immediately more hard ones. If the game simply had more breathing room with easier obstacles placed in-between the difficult ones, the player would feel a much greater sense of accomplishment. Great job on the jam entry!

Developer

Thank you for your feedback! Perhaps I should have added more rooms of established difficulty types, or handled room generation differently. The room generation is completely random, so you never know if you'll get five easy rooms or five difficult ones back to back. I appreciate your input, thank you!

Submitted(+1)

I managed to get that one level to 74 but I noticed the highscore stays 0? Not a big fan of the input as it is hard to do lef t and right while jumping to do a perfect diagonal jump. Also having to press space and not hold is not a great experience. The job application merging up is hilarious tho.

Developer(+1)

Thank you for catching the high-score issue! The high score should properly record now, and you can now hold spacebar to auto-jump.

I'm glad you enjoyed the job application part :D

Submitted

Noice~ Thanks for the update!

Submitted(+1)

really cool game, just found it a little hard, but maybe its skill issue, idk, but still very good

Developer

Thank you for playing our game! I appreciate the feedback! :D

Developer

Thank you for playing our game! I appreciate the feedback! :D

Submitted(+1)

Had a really fun time! I would recommend improving the players controls a bit as sometimes they feel a bit stiff and unresponsive. The art style was amazing! I lose my shii when the employment page started chasing me! Oh by the way I don't think the high score is saving?

Developer

Thank you for playing our game!! Good catch on the high score feature not working, I'm coming up with a fix for it now. I'm also reworking controls a bit to allow for auto-jumping via holding the spacebar. I'm glad you had a good time!