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A jam submission

The House of Frozen ClocksView game page

A puzzle horror game about spinning clocks to unlock doors
Submitted by Myystie — 6 hours, 14 minutes before the deadline
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The House of Frozen Clocks's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#14222.8743.400
Seriousness#19222.9583.500
Overall#20092.7213.220
Visuals#20132.7043.200
Creativity & Theme#22432.7043.200
Enjoyment#23332.3662.800

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine

Godot

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Comments

Submitted(+1)

I have such goosebumps after playing this! The ambient noises, footsteps, and flashlight lighting made this impressively spooky! I also thought the puzzles with the time changes and one-way locked doors were pretty clever. Fun game!

Developer(+1)

Sorry for the late response, but this makes me so happy to hear! This is only my third game and I've never tried making something like this so I was really worried about how the puzzles and horror would turn out. 

Submitted(+1)

love the art great game! 

Developer

Yay!

Submitted(+1)

While the controls were a bit strange at first, I got used to it very quickly. The atmosphere is great. The exploration reminds me of Silent Hill, which is a compliment. However, I kind of felt like an old man while squinting at the screen trying to make out what I was looking at because the game was so dark.

Developer(+1)

Thanks, sorry about the brightness, I have trouble telling how bright or loud my games are while making them and ran out of time to make a brightness setting. It's nice to near that the other aspects were good though, I was heavily inspired by games like silent hill and resident evil.

Submitted(+1)

Exploration felt a bit confusing, as many doors were locked. Controls felt stiff, but I think they really added to the creepy vibe, plus the artstyle and sound design are great and helped set the tone of the game.

Developer

Thanks, I wish I had more time to add more unlocked doors. Nice to hear that the style works well, I didn't make a lot of active decisions art-wise and I'm glad to hear it worked.

Submitted(+1)

Interesting idea, but the exploration was frustrating. Tons and tons of locked doors with few options of where to go. Also the controls felt strange because I couldn't really turn while walking. Creepy vibe though!

Developer

The opening area was meant to serve as a tutorial to understand the gameplay, I was gonna make later parts more open but I ran out of time, so I see why I could be frustrating. Thanks for the feedback