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Rot within's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #141 | 2.749 | 3.286 |
| Accessibility | #178 | 2.510 | 3.000 |
| Graphics | #196 | 2.630 | 3.143 |
| Originality | #199 | 2.510 | 3.000 |
| Controls | #212 | 2.271 | 2.714 |
| Overall | #215 | 2.339 | 2.796 |
| Fun | #218 | 2.151 | 2.571 |
| Theme | #257 | 1.554 | 1.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.6
Theme Interpretation
By the end transformation and by des radioactive ingredients
Wildcards Used
Checkout
Have stuff to buy in your game
GWJ Participation Level
Just this jam
Team Size
4
Generative AI Disclosure
I confirm that this jam entry does not contain any AI-generated content
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Comments
Not too shabby, definitely wish the controls were a bit more apparent because clicking and dragging got old quick! Otherwise, I just wish the gameplay was iterated on throughout, kinda like what Papers Please does. Both are games based on monotonous activities but the iteration keeps the game pretty engaging. Otherwise really cool vibes, and pretty great art. Good job!
Why am I being underpaid? Haha this is a fun game. I found he customer spawning quite fast and there was no way for me to keep up, probably thats why I wasn't getting paid much. A little section before customers come where I could buy ingredients beforehand would be nice. Also a bigger in size UI would also be great. I liked the part that you need to memorize each customer's order. Loved the soundtrack and the art. Nice job!
Thanks you A bigger ui its a good idea And you can buy ingredient whene the day is finished before sleeping And its like a speed game but the dificlty is to hard i thing i don’t play test de game Enough before i thing
Instead of a drag and drop, a click on the ingredient to put it on the cutting board would make the player experience more enjoyable. Also, it would be better if the bubble with the menu of the customer didn't disappear. It's a nice solo project in 9 days; and cool you developed a story around it
You have the shift click shortcut to move quickly the item on the board and the order disapear because its a memori game you have to remeber Which customer do we order what but a lot of people don’t like this feature idk why
Thanks you for your feedback
it is a good game I just don't like the choice of having the orders disappear great job
It feels like the game doesn't want me to win. Clients come in fast, you can't check what they want once their order disappeared, and if the shop is opened when a client comes you're condemned to fail because the shop hides the orders. I didn't go past day 2 because of that.
However, the art style is pretty nice, and I appreciate that you tried to develop a story.
Yes the fist time to play is hard to win but like that you can discover de bad end and whene you play the second time yout skill is better and you can win more easly
Ps sorry for my English
Great mechanics and menus. Should give the player more time to learn how to play though.
Nice to see another person to ambition to try to start a studio. Good luck in your endeavor.
The first day is way more slow and its not a easy game but thanks you verry much for your feedback