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A jam submission

SlottedView game page

A rougelike puzzle platformer
Submitted by Spark777 — 6 hours, 26 minutes before the deadline
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Slotted's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#20932.5292.529
Creativity & Theme#21032.8242.824
Audio#24802.1182.118
Seriousness#25652.5292.529
Overall#26502.2942.294
Visuals#33421.4711.471

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine

Godot

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Comments

Submitted

Great idea just needs more content and polish honestly, but the idea of a platformer getting random effects in a roguelike or incremental type fashion is a really good idea

Submitted

Good game, cool concept. I wish there was more!

Submitted

I like the concept of a platformer where the levels are affected by random chance! I would love to see a version of this that is more fleshed out. Nice job!

Submitted

Interesting way to integrate the slot machine idea! Nice job!

Submitted

cool game, I also made a slot based game if you wanna check it out

Submitted

I'm not sure I experience all the levels available, but I see the vision of having levels chosen by slot machine. I thought the money upgrades were a sort of progression system and the levels would get harder, but that didn't seem to be the case? Either way, neat little showcase.

Submitted

I like the modifier concept a lot for the levels i think thats a cool idea

Submitted

Cool concept! The inverted levels challenged me ngl

Submitted

While it is still very barebones I think it's a very fun concept! Having slots affect the stats of a platformer is a extremely solid idea!

Submitted

My very first roll made everything upside down, which honestly made it a bit hard to understand the point of the platformer scene at first. But once I figured it out, I must say it's an awesome idea to roll your level modifiers! My game uses a very similar concept, so I am really happy I'm not the only one who went with that idea!

I do have one question though: I didn't quite understand the point of collecting money and upgrading the slot machine. Am I missing something, or did you just run out of time to fully implement that mechanic?

Either way, it's a great concept and a really solid entry

Submitted

I like the concept of spinning for modifyers for subsequent levels! The inverse one was challenging. 

Perhaps you could have an overall goal to reach? The gameplay itself is fun, but there didn't seem like there was anything to work towards! :)