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A jam submission

SPIN-MECH FURYView game page

Pilot your SPIN-MECH Into The Fray
Submitted by Corviscape, Jayliriah (@Jayliriah) — 48 minutes, 3 seconds before the deadline
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SPIN-MECH FURY's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#9043.3363.462
Audio#10773.1133.231
Creativity & Theme#12483.4103.538
Visuals#14353.1873.308
Overall#14513.0983.215
Seriousness#26742.4462.538

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine

Godot

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Comments

Submitted(+1)

Really juicy and enjoyable beyblade-like. Things that stood out to me in no particular order:

  • The dash panels and scoring/ranking give off real Sonic vibes, and I'm all for it.
  • The game feels a bit punishing overall. There are a few too few checkpoints for my taste, the damage can chain out of control fast (overcharge into enemy into spike ball into wall is like 60%), some of the platforming in levels 2 and 3 felt a bit too precise (the enemy on a narrow bridge just before the final checkpoint in stage 3 felt particularly cruel), it got a bit frustrating but still overall enjoyable.
    • Speaking of the enemy on the bridge, point trails are usually something that guides the player, took me a couple of plays to realize the one before that section with the mine right next to it was actually a high-risk high-reward opportunity rather than the intended path.
  • I got to cheese the final boss a bit by hiding behind a spike ball and two of those blue hammers, and watched as it kept on running into it. I think it could've benefited from a health bar as well, for some feedback on how well you're doing given how long it is.
  • The charge icon is small and, being in the corner, forces you to take your eyes off the target just as you're about to attack. Not sure how intentional this extra difficulty of landing a perfect hit is, but another visual cue could've helped.
  • Graphics are simple but I really like the style, especially the UI! It's cool seeing a 3D web-build game in such a short jam!
Developer(+1)

Very useful feedback, glad you enjoyed it!

Submitted(+1)

This was a really fun game! I especially enjoyed lining up my spinning top to cover large distances with that dash ability. Nice work :)

Submitted(+1)

It clicked instantly, great work! Probably my favorite gameplay so far. I enjoy the level design. It's not frustrating, but it does respect the player's skill a decent amount.

Also that narrow path section reminded me of the ball rolling levels in Super Mario Galaxy lmao. Thankfully didn't have any problems with it, though. The slow movement when you put your cursor near and the ability to override momentum with dash is forgiving, which I appreciate.

Submitted

get game but it lag my pc but very fun and injoyed it

Submitted(+1)

Before I get into talking about performance like everyone else, I just wanna go over how I love the idea and simple but effective visual design of the game. I never felt like there was a point in the game where I lost because of anything except my own fault, which is a great way to avoid people discarding your game!

However (and I know others have already mentioned this but my review comes after your patch) I still ran into performance issues on the web version. My PC isn't low end either (Ryzen 5 5600 G, 24gb of DDR4 ram, RTX 3050), and yet I couldn't find a way to get the web version to load properly. I ended up resorting to the windows build (which worked flawlessly).

I honestly believe this is more to do with Godot's terrible web build support, and so I won't take any stars away because of it (and because I know the feeling of a web build not working as a Godot dev myself).

Developer (1 edit) (+1)

Yup, there have been issues. When you say it doesn't load properly, was there a long wait time, or was it crashing on you? (Thanks for playing btw!)

Submitted (1 edit) (+1)

I gave it a good 10 minutes to load and it never really did. Good chance that it's too big and Firefox curtails it to prevent the browser from sucking up too many resources, which isn't really something you can fix without really slimming down the game. Wouldn't hurt to prioritise the windows / linux builds over the web build post-jam.

Developer(+1)

Oh wow, sorry about that. Windows & Linux are indeed the priority if this is worked on after, web really only exists for Jam accessibility. If I had to guess it could be a difference in browser user settings (hardware acceleration, maybe. Idk)

Submitted

It's probably to do with how strict Firefox is on a tab using PC resources.

Submitted

yo good job on submitting the game, the graphics is simple but does the job, and the take on the theme is really neat, now i did run into some performance issues on the webgl version, but that's def because of shader compiling, which could be a lil tricky to deal with, cuz yeah the game was lagging when i started playing but then it just ran smoothly after some time, the controls are nice but i felt the bounce from the walls doesn't exactly follow how much velocity you have (for example if you are just moving very slowly and hit the wall, you'd bounce off with a lot bigger force) which could be a bit problematic when you're going through tight places, also the dash charge should be a lil faster too, also it seems in some places you've put alot of gems and stuff but in order to get them you'd need to go through alot of obstacles, and the problem here is they're near impossible to go through without getting hit as they require near perfect movement, making them not worth the trouble, but yeah other than that good job on making the game, i've had fun playing it B)

Developer (1 edit) (+1)

Thanks for playing! A lot of what you mentioned are actually intentional design decisions (the amount you bounce off a wall is based on how much spin you have, and the gems are optional for people who want to try to get high level scores). But I get it if some of them might come off as more friction for some players lol

Submitted(+1)

ohh i see makes sense, cuz other than that the game is great for sure so good job

Submitted(+2)

The controls and concept are very similar to the game we made but I really like the more puzzle-based spin on it. Managing the dash is a little difficult!

Submitted(+2)

Loved this game. Really like that the less spin you have the more it wobbles. Does feel like controlling a spinning top. You should try the cpu particles instead of the gpu. Sometimes it helps my games run better in the browser.  

Developer(+1)

True! I was actually planning on doing optimizations like that so the HTML version would be smoother, but levels ended up taking priority (plus the explosion effects were an online asset and I was worried about breaking them lol)

Developer(+1)

It should be more optimized in the browser now thanks to some preloading and simplifying!