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TopClash 3D's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1582 | 2.765 | 2.765 |
| Visuals | #2008 | 2.706 | 2.706 |
| Overall | #2101 | 2.659 | 2.659 |
| Seriousness | #2158 | 2.824 | 2.824 |
| Creativity & Theme | #2339 | 2.647 | 2.647 |
| Enjoyment | #2367 | 2.353 | 2.353 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Unity
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Comments
Good game! I feel the getting new tops transition was amazing I really like the powerups however the camera maybe should be locked in place as it made the battle had to view along with the stats not really being well displayed. I Really liked all the unique top options and this game is rises and will end up to be great!
Very nice up-close beyblade-like. People have already mentioned the stats (I tried rerolling a few times and never noticed any of them change?) and the lack of feedback from clicking in each battle, which I agree with. The power attack was satisfying to pull off - I don't necessarily need more control over the fight, but I do need the game to acknowledge I've tried to do something. Maybe if there was some kind of indicator on the top showing where it's trying to go, seeing that update would be a good way to show the player they're having an effect, perhaps some kind of cooldown circle on the cursor as well for when the next click will be registered. But I enjoyed it overall, nice job. :)
Metagame cog 103/126
pretty cool. it did a great job of replicating Beyblades. when generating the spinning tops, the bars are a little difficult to read. typically, stat bars have a hard line, rather than a gradient. it is also a bit confusing which spinning top is yours when they both have similar pieces and colours. it would be good to have a little arrow over your one to indicate that it's yours. I would really like this game if there was a bit more strategy with the abilities.
It felt more like I was watching a battle, with only occasionally needing to click the Mega Ability. It was also hard for me to tell if I was winning or not. I still enjoyed it and made it to round 7, so it was still pretty fun. Good stuff!
I don't really get what clicking does
Ironically, I just player another spinning tops battler. It's interesting to see the different takes both of you had on the genre.
Your music absolutely slaps, and I think the game arena looked great.
There were a few areas of polish that I think would really help out a lot with the overall feel. The buttons do not light up or click when hovering. Also in the arena, the UI is a little difficult to see and understand. The progress bar for spin was practically the same color as the background.
It's wonderful to see many 3D games finished for the jam!
Dude I am elated that someone made a bayblade game
great visuals, had fun letting a rip
nice !!!
It's beautifully drawn, it's a funny piece of music, it made my head spin a little while I was playing, but I liked it.
I already posted on the main page but good concept! Audio is a wee bit loud and it is a bit hard to figure out controls. Love the visuals though!