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A jam submission

Cat ExterminatorView game page

Navigate your space roomba to exterminate all pesky mice from the galaxy!
Submitted by ElitoGame — 10 hours, 25 minutes before the deadline
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Cat Exterminator's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#15733.0623.455
Seriousness#17563.0623.455
Enjoyment#17652.7403.091
Creativity & Theme#21072.8203.182
Overall#22622.5462.873
Audio#33451.0481.182

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine

Godot

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Comments

Submitted

Pretty fun idea with a very unforgiving scaling... unless you manage to get 3-4 Magnets and a lot of mouse-spawning, and then the game transforms into an idle game XD

Overall, pretty cool, but I've found myself AFKing just to wait for all mice to appear before I could shoot my cat-roomba. Maybe making the spawn rate faster would be better? Though I'm not really sure, I played an idle version of this anyway XD

Developer

Yeah, I thought about it, but with the limited time, making spawn rate an upgrade was actually already done way as I thought about the acaling and well dev time haha

What might be better as a design decision would have been to increase the spawn rate each level. Would’ve added some variation and made the scaling slightly less luck dependent.

Regardless thanks for playing and probably streaming, missed that one though ^^

Submitted

I had a bit of fun with this one. One problem I had with the gameplay, though, was how the magnet kind of turns the game into an idle game. I got a few stacks of magnet at some point, and it snowballed into me getting basically all the score that I needed for the rest of the game. If you wanted to keep the magnet, then I would probably rework it in some way (maybe it doesn't work while not moving or it only works for some amount of time?). I'm also unsure how the ghost upgrade helps you. This is a solid and charming game that can definitely be expanded on.

Developer

Glad you enjoyed it! The magnet does have it’s disadvantages sure and I did think about making it only active while you move. However, this is a game jam and not everything needs to be balanced. This game certainly isn’t, even without the magnet. When desinging game jams I’d rather make the game easier and funny than difficult to beat. And if auto farming is what helps you finish the game if you struggled with a level so be it, finish it slow rather than get frustrated about missing that tiny bit of score. Plus with the natural small mice movement it was always possible to farm. The magnet just makes it less time consuming. The ghosts are clearing out mice that have moved into your path after you left. It’s not the strongest upgrade, but I found it fun to include. Had some additional ideas for it, but didn’t get around to implement them.

Submitted

Really fun game but im stuck at the part where a black hole spawns every mice despawns?

Developer(+1)

Yeah that part should definitely be communicated better, but the idea is that you’re swallowed by it to deposit what you have collected. Just wait a few seconds and you should end up being sucked to the middle ^^ Glad you enjoyed the start of the game though!

Submitted

Fun game, very good entry for single dev. Remind me of old pool games, the aiming is little hard to control as i point to the bottom but the cat go top, maybe i am bad at this ^^'. The goal you need to do goes up a lot 200 for second level was very hard to do for me.

Developer

Glad you enjoyed it and thx! The controls were kinda inspired by golf games like kindahardgolf.com where you also charge up your shot. The goals were set higher because some upgrades can be really powerful early on as well. In an ideal world that would be better balanced or stronger upgrades would only appear later to lead you slowly into the game. But I didn’t have enough time to perfectly balance the numbers there - shockingly XD

Submitted

Uhhhhh i think it softlocked or Its not clear what to do

Developer

What issue did you encounter? The idea is to drag from the roomba to shoot it off.

Submitted

It's fun, but I wish there were more variety across the levels, possibly different rats, map changes, or something like that. Either way, good job!

Developer (1 edit) (+1)

That is fair, I would’ve loved to add more variety, but I also didn’t want to invest too much time into the game as it was mostly about learning godot a bit better again and having fun ^^

Most of the variety time was spent on developing the upgrades, which at least change every time you play, giving you a bit of replay-ability by mixing up your progression (especially should the first few attempts not go to plan) Thanks for playing though!