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A jam submission

SpinCastView game page

Roguelike fighting game using a wheel
Submitted by Dragonveil — 56 minutes, 15 seconds before the deadline
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SpinCast's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#22942.4943.111
Audio#24322.1382.667
Overall#27302.2272.778
Enjoyment#27492.0492.556
Seriousness#28002.3162.889
Creativity & Theme#29222.1382.667

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine

Unity

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Comments

Submitted (1 edit)

Died on wave 5.

I'm surprised this game has so few reviews.  I liked it, the visuals are great, and I really like the 3D models and vfx effects. The hit sounds are very satisfying too.

On the downside, the gameplay felt too slow to me. I think you should have given the player a shorter attack cooldown from the start,  and also the upgrades don’t provide particularly powerful or interesting boosts. -2%  of wheel speed sounds way too insignificant. And the game lacks variety.

But it’s still a great job overall. Had fun!

Developer

Thank you for the lovely feedback :) 

I would like to note that the game does  get a LOT faster later on, but the game is repetitive (due to a lack of variety) so you may lose interest before that. By wave 7-10ish the enemies start attacking way faster than what you have in wave 1 and have less of a cooldown between their attacks. This is progressive so it happens over time, increasing each wave. On top of that the wheel gets a lot faster too which makes the game harder and this can be counteracted by perks.

Common perks are purposefully bad/underwhelming to make the other perks more exciting. You can get perks that double anything bonus you got from perks so that 2% become 4% and Epic/Demon perks are really fun with some very unique ones such as replacing a basic attack with a special void attack that has +30% flat crit and is always efficient if used after an elemental attack. The perk rarity order needs to be changed so common perks don't show up as much. IIRC common perks are usually 2% buffs, rare are 5% buffs, epic are 8-12% buffs and Demon are usually 20-30%.

The game does lack variety unfortunately and that is due to the extreme time constraints we had. An official version of this would have much more unique enemies.

I got to wave 22 and was dealing 800 damage on a crit (versus wave 1 dealing 200 damage on crit) so the perks can be quite useful.  Another thing is healing is quite bad it should be a 50% heal because you sacrifice getting a perk.

Thank you so much for playing our game <3

Submitted

Really cool visual and gameplay! I had a lot of fun playing this game and I think its got the bones of a really awesome rhythm based fighter game which I personally have never seen/played one before! I can see it getting really flow statey and fast as players get used to hitting the beats. Very well done on the jam!

I think removing the cooldown but speeding up the wheel, maybe adding in some negative effects, to make it more chaotic and skill based would be really cool.

Developer(+1)

Thank you :) we had a huge vision for more complicated and in-depth mechanics but it was too much to do in a short amount of time and too complicated for the average player without making some sort of good tutorial/natural guide. We originally had the basic wheel attack be a failed attack but we thought the low damage and cooldown was enough punishment especially considering they don't get a parry. 

What might be a neat idea is having 1-2 negative effects that can be exchanged for better stuff via perks :)

Developer

Comment your highest wave!

Submitted

Wow, really nice models, congrats on the art! Cool premise, and fun! I think I had a glitch with the crit chance display btw, after I grabbed an upgrade it was showing in decimals and not percent values. I found it a bit hard to discern when to parry, but I think that's a me issue haha. Great job :)

Developer(+1)

Thank you! We appreciate the feedback! We actually fixed this in the last 10 minutes of submissions hahahaha. Looking forward to playing your game, would have to be tomorrow as I'm wrecked. Good luck!!