This is really cool! Unfortunately it does have a few issues imo, which mostly result in the game feeling kind of "inconsequential". I think with how frequently enemies spawn, it would feel really good if you could tear through them really quickly, but each enemy has a decent amount of health, and as groups build up it feels pretty much impossible to land multiple hits on any one enemy, so instead of feeling powerful standing up to these massive hordes of enemies, you just feel powerless pushing against an impenetrable wall of dudes. Even with that said though, it's pretty much impossible to die, as it seems like you have to stand next to one enemy for a small amount of time in order for them to do damage to you, instead of them just doing damage on contact. This makes positioning fairly meaningless. If you look at Vampire Survivors, the contact damage works with the generally slow movement and the gems that you need to pick up really well. The slow movement gives you time to calculate how to move around enemies and form a path that gets you to the next group of gems, but here, you just sort of go where you want to go, as long as it isn't the horde of enemies (not saying you have to copy Vampire Survivors verbatim, just that you need to somehow justify movement working in the way it does). I also couldn't really tell what the different slot effects were doing, as there isn't really much feedback to help you understand what's going on, so it all felt the same to me. However, I really liked the idea of rolling a new set of effects every time you reload, and the art and sound are fantastic! With some overall polishing, more enemy types, better feedback, and more juice, I feel like this game could really shine :) Great job!
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SeriousGuy-theGame's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #835 | 3.389 | 3.389 |
| Seriousness | #1176 | 3.389 | 3.389 |
| Visuals | #1452 | 3.167 | 3.167 |
| Overall | #1537 | 3.044 | 3.044 |
| Audio | #1945 | 2.500 | 2.500 |
| Creativity & Theme | #2162 | 2.778 | 2.778 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Comments
It’s fun to play. Good job! The main character looks like a combination of Duke Nukem and the Postal Dude. That’s really cool!
Pretty cool game! The controls are smooth and it feels good to run and shoot.
Slot machine determining ammo mechanics is great idea. I was not lcky enough during my 4 gameplays to get anything other than ininite ammo jackpot, so I can't tell what they do, but the infinite ammo one felt powerful - in a good way.
It was not easy to see diference in special ammo efects when not hitting jackpot, though. I also didn't understood the meaning of spacebar action (I guess it is some kind of a dodge?) or the indicator under the healthbar.
What I like a lot is the UI.
Nice one!
Wow, super fun and well executed idea! The HUD paying homage to classic wolfenstein-type games of that era was cool to see. I enjoyed it alot, the grappling hook was super fun, the slot mechanic was fun (although I wish there were more crazy powerups!), and I enjoyed the art-style and graphics. I did find minor issues, but nothing that ruins this great game!
- Audio and SFX peaks randomly, seemingly when shooting the gun and hitting many enemies at once, it gets too loud.
- Also, I couldn't really tell what constitutes "being hit" I felt like sometimes the game let me get off free without taking damage unless I literally grappled into a group of enemies. More visual feedback like a vignette would have been nice.
Overall, very nice game! Especially for a first submission. Nice work, keep it serious. 👍
Very fun game, looks very polished as well! Only a few issues:
-You can quite easily avoid the enemies by just running around in a circle (the majority of games w/ “pathfinding” enemies have this)
-It got very laggy for me towards the last 30 seconds and shooting made it worse, so I just ran around until I survived
Very solid first jam game!!
Man I really liked having infinite ammo.... It felt great to mow down several dozen enemies in the span of a few seconds. Also the HUD looked super clean, nice work!
Neat game, I liked the gun mechanic felt that the spin move was a little weak though, and eventually there were far to many enemy's to deal with (side note the audio freaks out when you hit to many at once)






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